Super Smash Bros. Wii U/3DS (Often referred by fans as Super Smash Bros. 4) is a Nintendo 3DS and Wii U game. It was developed by Namco Bandai Games Inc. and Sora, and was published by Nintendo. It is the fourth installment in the series.
- 1 Characters
- 2 Amiibo
- 3 Stages
- 4 Items
- 5 Pokémon
- 6 Assist Trophies
- 7 Modes
- 8 Trivia
- Main article: Characters
The following 50 characters are playable in this game (52 if all three Mii Fighters are considered separate characters - making it the game with the most characters). Note, some unlockable characters in the 3DS version are starter characters in the Wii U version.
Rosalina & Luma
Wii Fit Trainer
Pikmin & Olimar
Zero Suit Samus
'Bowser Jr.' (in 3DS)
Ganondorf (in 3DS)
Jigglypuff (in 3DS)
Mr. Game & Watch
'Ness' (in 3DS)
Ludwig von Koopa
Morton Koopa Jr.
Wendy O. Koopa
- Main article: Amiibo
Amiibos are part of a new system introduced for Smash Bros. for WiiU and 3DS, that uses near field communication through special figurines of the respective characters, that can be bought separately. Through this, players bring the characters to the game as special CPU player, which can level up and be customized, learning more as they improve and interact with the player and other CPUs.
- Main article: Stage
There are a total of 76 stages across both games; some are shared between versions (* indicates that the stage returns from a previous game) (**means that it is DLC). Some stages, such as Gaur Plains and Final Destination, are slightly different between the two versions. The Wii U version has 47 Stages, while the 3DS version has 34.
Wii U (47)
- 75m (Donkey Kong)*
- Big Battlefield
- Bridge of Eldin (The Legend of Zelda: Twilight Princess)*
- Castle Siege (Fire Emblem Series)*
- Coliseum (Fire Emblem Series)
- Delfino Plaza (Super Mario Sunshine)*
- Duck Hunt (Duck Hunt)
- Flat Zone X (Game & Watch)
- Gamer (Game & Wario)
- Garden of Hope (Pikmin 3)
- Halberd (Kirby Super Star)*
- Jungle Hijinxs (Donkey Kong Country Returns)
- Kalos Pokémon League (Pokémon X and Y)
- Kongo Jungle 64 (Donkey Kong Country)*
- Lylat Cruise (Star Fox: Assault)*
- Luigi's Mansion (Luigi's Mansion)*
- Mario Circuit (Mario Kart)
- Mario Circuit (Brawl) (Mario Kart)*
- Mario Galaxy (Super Mario Galaxy)
- Mushroom Kingdom U (New Super Mario Bros. U)
- Miiverse (Miiverse)**
- Norfair (Metroid)*
- Onett (EarthBound)*
- Orbital Gate Assault (Star Fox: Assault)
- Pac-Land (Pac-Land)
- Palutena's Temple (Kid Icarus: Uprising)
- Pilot Wings (Pilotwings/Wii Sports Resort)
- Pokémon Stadium 2 (Pokémon Stadium 2)*
- Port Town Aero Dive (F-Zero)*
- Pyrosphere (Metroid: Other M)
- Skyloft (The Legend of Zelda: Skyward Sword)
- Skyworld (Kid Icarus)*
- Smashville (Animal Crossing)*
- Temple (Legend of Zelda)*
- The Great Cave Offensive (Kirby Super Star)
- Town and City (Animal Crossing: City Folk)
- Wii Fit Studio (Wii Fit)
- Windy Hill (Sonic Lost World)
- Woolly World (Yoshi's Woolly World)
- Wrecking Crew (Wrecking Crew)
- Wuhu Island (Wii Sports)
- Yoshi's Island (Super Mario World)*
- 3D Land (Super Mario 3D Land)
- Arena Ferox (Fire Emblem: Awakening)
- Balloon Fight (Balloon Fight)
- Brinstar (Metroid)*
- Corneria (Star Fox)*
- Distant Planet (Pikmin)*
- Dream Land (Kirby's DreamLand)
- Find Mii (Find Mii II/Street-Pass Quest II)
- Flat Zone 2 (Game & Watch)*
- Gerudo Valley (The Legend of Zelda: Ocarina of Time 3D)
- Green Hill Zone (Sonic The Hedgehog)*
- Golden Plains (New Super Mario Bros. 2)
- Jungle Japes (Donkey Kong Country)*
- Living Room (Nintendogs)
- Magicant (Mother)
- Mushroomy Kingdom (Super Mario Bros.)*
- Mute City (F-Zero)
- Pac-Maze (Pac-Man)
- Paper Mario (Paper Mario: Sticker Star/Paper Mario: The Thousand Year Door)
- PictoChat 2 (Nintendo DS)
- Prism Tower (Pokémon X and Y)
- Rainbow Road (Mario Kart 7)
- Reset Bomb Forest (Kid Icarus: Uprising)
- Spirit Train (The Legend of Zelda: Spirit Tracks)
- Tomodachi Life (Tomodachi Life)
- Tortimer Island (Animal Crossing: New Leaf)
- Unova Pokémon League (Pokémon Black and White)
- WarioWare, Inc. (WarioWare)*
- Yoshi's Island (Yoshi)*
- Boxing Ring (Punch-Out!!)
- Final Destination
- Gaur Plains (Xenoblade Chronicles)
- Wily Castle (Mega Man 2)
- Main article: Item
- Back Shield (Kid Icarus: Uprising)
- Beehive (Animal Crossing series)
- Beetle (Legend of Zelda: Skyward Sword)
- Spiny Shell (Mario Kart series)
- Bombchu (Legend of Zelda series)
- Boomerang (Super Mario 3D Land)
- Bullet Bill (Super Mario Bros. series)
- Chest (original)
- Cucco (Legend of Zelda series)
- Daybreak (Kid Icarus: Uprising)
- Drill Arm (Kid Icarus: Uprising)
- Fairy Bottle (Legend of Zelda series)
- Fire Bar (Super Mario Bros. series)
- Galaga Ships (Galaga)
- Grass (Super Mario Bros. series)
- Gust Bellows (Legend of Zelda: Skyward Sword)
- Hocotate Bomb (Pikmin series) **
- Killer Eye (Kid icarus: Uprising)
- Master Ball (Pokémon series)
- Ore Club (Kid Icarus: Uprising)
- POW Block (Super Mario Bros. series) **
- Rocket Belt (Pilot Wings)
- Special Flag (Rally-X)
- Steel Diver (Steel Diver)
- Tanooki Leaf (Super Mario Bros. series)
- X Bomb (Kid Icarus: Uprising)
- Assist Trophy (original)
- Banana Peel (Mario Kart series)
- Barrel (original)
- Beam Sword (original)
- Blast Box (Original)
- Bob-omb (Super Mario Bros. series)
- Bumper (original)
- Bunny Hood (Legend of Zelda series)
- Capsule (original)
- Crate (original)
- Deku Nut (Legend of Zelda series)
- Dragoon (Kirby Air Ride)
- Fire Flower (Super Mario Bros. series)
- Food (original)
- Franklin Badge (Mother Series)
- Freezie (Mario Bros.)
- Green Shell (Super Mario Bros. series)
- Golden Hammer (original)
- Gooey Bomb (original)
- Hammer (Donkey Kong)
- Heart Container (Legend of Zelda series)
- Home-run Bat (original)
- Hothead (Super Mario World)
- Lightning Bolt (Mario Kart series)
- Lip's Stick (Panel de Pon)
- Maxim Tomato (Kirby series)
- Metal Box (Mario series)
- Motion-Sensor Bomb (original)
- Mr. Saturn (Mother Series)
- Party Ball (original)
- Pitfall (Animal Crossing)
- Poké Ball (Pokémon series)
- Poison Mushroom (Super Mario Bros. series)
- Ray Gun (original)
- Rolling Crate (original)
- Sandbag (original)
- Screw Attack (Metroid series)
- Smart Bomb (Star Fox series)
- Smash Ball (original)
- Smoke Ball (original)
- Soccer Ball (Soccer)
- Spring (Donkey Kong)
- Starman (item) (Super Mario Bros. series)
- Star Rod (Kirby series)
- Super Scope (original)
- Super Mushroom (Super Mario Bros. series)
- Superspicy Curry (Kirby series)
- Team Healer (original)
- Timer (original)
- Unira (Clu Clu Land)
- Warp Star (Kirby series)
The Hocotate Bomb (similar to Olimar's Final Smash) and the POW Block (once a stage hazard) return as items.
In order to increase the rate of rare Pokémon appearing in battle, there are now two types of Poké Balls: the traditional red and white Poké Ball, which summons any Pokémon, and the Master Ball, which summons only rare and legendary Pokémon.
- Main article: Assist Trophy
Returning Assist Trophies
- Samurai Goroh (F-Zero)
Much like previous installations, the new Smash Bros. have different modes, however some are exclusive for each version of the game. Unlike the previous game is there no official story mode.
Smash Mode and 8-Player Smash
Also known as "VS Mode", it is the traditional 4-player battle that can be done with either players or CPUs. Additionally, the Wii U version has the exclusive 8-Player Smash, which allow, as the name suggests, up to 8 players to play simultaneously, however the range of maps is smaller, meaning not all stages can be played with 8 players.
- Main article: Classic Mode
In the new, modified version of Classic Mode, players choose different paths as they progress through a "world map" to fight against waiting CPU opponents.
Other than battling the usual fighters in one-on-one fights, there is also the possibility of fighting giant or metal fighters, team battles with CPU players both aiding and attacking the player, and matches where the player must defeat opponents one after another or in groups.
Players are able to alter their "Fighter Balance": a system where gold is spent to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player's rewards will be when victorious. Among those rewards are gold, trophies and items for character customization.
Before the player starts a level, a roller appears and determines the player's rewards. Rewards in red are for customization, green ones are trophies, and yellow means gold.
Wii U version
In the Wii U version, the trophy of the player's character is put in an arena along with other characters' trophies. The player can move his trophy around the arena, and if it touches a group of trophies, it will be tossed into a battle with those characters (a faint image of the stage will be under the base of the trophies). After the fight, all the defeated characters' trophies will be launched out of the arena, and the remaining trophies will organize in new groups.
Along with normal and 8-player matches, intruders may appear randomly before matches, being either metal or giants characters. In team battles, instead of a random CPU companion, you choose your partner from the characters you defeated in previous battles. There is also a rival that can be challenged anytime; the longer you wait to battle him, more powerful will be, but it will also give more rewards when defeated.
The Fighter Balance and Reward Roller are kept from the 3DS version.
This is also the first Smash Bros. game where Classic Mode allows two-player mode.
- Main article: Stadium Mode
A mode comprised of the Multi-Man Smash, the new Target Blast and the Home-Run Contest.
The score for these games effect the player's Global Smash Power, by either increasing or decreasing it, making each time count.
In Multi-Man Smash the player fights against all three types of Miis, with randomly generated appearances. Like in Smash Bros. Brawl, it allows two-player mode.
Target Blast is played similarly to Home Run Contest, in a nod similar to Angry Birds. However, players will be presented to a giant bomb instead of the Sandbag, and must inflict it enough damage to create the biggest explosion possible by racking up points from obstacles and targets waiting to be destroyed. Much like in Home Run Contest, there is a 10 second timer, and after it expires the bomb will explode. Getting a good score depends on launching the bomb to areas rich with targets, getting the timing of the explosion just right, and using the explosive blocks found around the stage to maximum effect. It allows two player mode, however in form of a versus battle: each player get its turn to launch the bomb, rather than both players racking up damage against the bomb simultaneously. The player with most points wins.
Home-Run Contest now features a strong barrier in the arena, allowing players to rack up damage for longer time. Like in Smash Bros. Brawl, it allows two-player mode.
For Fun and For Glory
Online gameplay has been completely reworked, where players can choose between two new modes:
- For Fun: stage select is random (Final Destination is excluded from this), all items available, Smash battles only (free for all up to 4 players), and only wins are recorded.
- For Glory: stage select is restricted to Omega Stages (Final Destination-type variant of existing stages), no items available, 1-1 battles possible, and both wins and loses are recorded. Additionally, players can freely customize those rules when playing with friends.
- Main article: Smash Run
An exclusive mode for the 3DS, where up to four players can compete in two separate instances: one where they collect power-ups in a large maze-like stage, and another one where they fight each other in a normal stage, using the power-ups each character has picked up to their advantage.
- Main article: Smash Tour
An exclusive game mode for the Wii U, where up to four players can play a Mario Party style board game. Players can collect characters and power ups for a final fight, but it is possible to lose them through traps and secondary fights. There are three board sizes, and also different options for how many turns you take.
- Main article: Special Orders
An exclusive mode to the Wii U, it consist in series of random challenges that give various rewards when completed; either custom parts, trophies or gold. The mode is presented by Master Hand and Crazy Hand, each with its unique way to play. To play Crazy Orders you either need to earn a ticket or pay a fee.
Every time you enter this mode, 3 random-created challenges of varying difficulty and entry fee (gold) to play will be presented to the player; every challenge with different battle rules, special powers for fighters and even psychics laws like altered gravity. Each challenge can only be tried once, winning allows you to get the secret reward, if you fail you get nothing. After playing a challenge, a new set of 3 will appear.
It costs 5000 gold or a free pass to play this mode (free passes are gained by playing various modes, such as Classic and Smash Tour). In Crazy Orders, you have a 10-minute time to complete various challenges, similar to the ones in Master Orders, and 3 are presented in each "round", with your damage percent carried over in each round. You can stop at any time during this, bringing you against a Stamina fight with Crazy Hand. The more rounds you played, more powerful Crazy Hand will be at the end and it can even be accompanied by CPU characters. You will only get your rewards after beating Crazy Hand, if at any time you lose a challenge or run out of time, Crazy Orders will end and you'll only recieve a small portion of your reward stash.
- Captain Falcon was confirmed to return on July 14th, 2014.Trailers
- Main article: SSBWU/3DS Trailers
- A trailer for the announcement of Robin and Lucina and Captain Falcon's return was shown on July 14th,
- This game was announced at E3 2011 but development didn't start until after the release of Kid Icarus: Uprising in 2012 and no characters, stages or gameplay were shown until E3 2013, a full 2 years after the first announcement.
- This is the first Smash Bros. to have online support through patching in order to balance characters and other mechanics.
- This is the first game in the series to feature downloadable content (I.E. Mewtwo).
- The 3DS and Wii U versions have different stages: the 3DS having stages primarily from handheld games, while the Wii U having stages mainly from console games.
- The 3DS and Wii U versions will not have cross-platform play due to the use of different stages in each version. However players can transfer their Amiibos to both versions.
- Sakurai stated that in the 3DS version, outlines are placed around the character so it can be easy to see them from far away. The thickness of the outlines can be increased, decreased or even removed.
- In the 3DS version, stages only have two varying musical pieces, whereas in the Wii U version, the My Music function from Brawl will return.
- The 3DS version was supposed to release in summer but it was delayed to October 3. This makes it the 2nd Smash game in a row to be delayed.
- This is the first game in the series to keep entirely similar character models from a previous game (Brawl) with a texture retouch (for example Mario, Fox, Luigi, Sonic, Pikachu, Link, Donkey Kong, Peach, Zelda, Lucario etc.).
- Notable exceptions include Marth, Ike, and Samus.
- As shown in the E3 2013 with Masahiro Sakurai playing as Mega Man against another player playing as Mario in a SSB4 demo play, the victory animation for Mega Man (and therefore for every character) would've been the original one, but it was evidently changed as shown in the Super Smash Bros. Invitational when the match ended, this may be because the original one lacks the background characters clapping/cheering for you and the Results Screen.
- This game has introduced more playable villain and female characters than any previous Smash game.
- This is the first installment in the series since the original game to not receive a T ESRB rating, as both versions of the game appear to have a E10+ rating, according to the official site.
- This is the first game in the series where Mario has a Waluigi palette.
- This is the first game where Luigi, Lucario, Toon Link, Marth, Jigglypuff, Ganondorf, and Sonic are starter characters (as they were all unlockables in their previous appearances).
- This is the first game where a veteran character who was a starter character in his first appearance becomes an unlockable player, being Wario.
- This is the first game to push the Nintendo 3DS to its maximum power during use, disabling use of Miiverse while the game is running.
- This is the first game in the series to feature a playable female villain, Wendy O. Koopa.
- The Wii U version is the first Smash game where the entire cast of the original Super Smash Bros. are Starters.
- The 3DS version is also the first Smash game to be released on a handheld.
- This is the first game in the series to not introduce any new playable characters from the Legend of Zelda universe or the Star Fox universe).
- If you register both games on Club Nintendo by January 2015 you get a free CD.
- So far; Wii Fit Trainer and Duck Hunt are the only characters to have a stage in one version, but not in the other version.
- Wii Fit Trainer and Duck Hunt both only have a stage in the Wii U Version.
- The Wii U and 3DS version have a difference in unlocking characters.
- In the 3DS version, Jigglypuff, Bowser Jr.., Ganondorf and Ness are unlockable characters. In the Wii U version, those four characters are starter characters.
- This is the first game to be released on two consoles.
- This is the first game in the series to have characters be brought back after missing one game (i.e. Dr. Mario and Mewtwo).
- This is the second game in the series to have third-party characters.