FANDOM


Line 3: Line 3:
   
 
==Characters==
 
==Characters==
:Main article: [http://supersmashbros.wikia.com/wiki/Characters Characters]
+
[[File:Captain Falcon character portrait.png|left|thumb|152x152px]]
The
+
The playable character from the ''F-Zero'' series is Captain Falcon. He appears in both versions as a starter character,
  +
 
==amiibo==
 
==amiibo==
 
{{main|Amiibo|l1=Amiibo}}
 
{{main|Amiibo|l1=Amiibo}}
Line 21: Line 21:
   
 
==Stages==
 
==Stages==
{{main|Stage|l1=Stage}}
+
Two new stages from the ''F-Zero ''series have appeared, one in the Nintendo 3DS version and one in the Wii U version.
There are a total of 76 stages across both games; some are shared between versions (<nowiki>*</nowiki> indicates that the stage returns from a previous game) (**means that it is DLC). Some stages, such as Gaur Plains and Final Destination, are slightly different between the two versions. The Wii U version has 47 Stages, while the 3DS version has 34.
 
   
===Wii U (47)===
+
=== Nintendo 3DS ===
*75m (Donkey Kong)*
+
* [https://supersmashbros.wikia.com/wiki/Mute_City_(SSB3DS) Mute City] - The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. 
*Big Battlefield
 
*Bridge of Eldin (The Legend of Zelda: Twilight Princess)*
 
*Castle Siege (Fire Emblem Series)*
 
*Coliseum (Fire Emblem Series)
 
*Delfino Plaza (Super Mario Sunshine)*
 
*Duck Hunt (Duck Hunt)
 
*Flat Zone X (Game & Watch)
 
*Gamer (Game & Wario)
 
*Garden of Hope (Pikmin 3)
 
*Halberd (Kirby Super Star)*
 
*Jungle Hijinxs (Donkey Kong Country Returns)
 
*Kalos Pokémon League (Pokémon X and Y)
 
*Kongo Jungle 64 (Donkey Kong Country)*
 
*Lylat Cruise (Star Fox: Assault)*
 
*Luigi's Mansion (Luigi's Mansion)*
 
*Mario Circuit (Mario Kart)
 
*Mario Circuit (Brawl) (Mario Kart)*
 
*Mario Galaxy (Super Mario Galaxy)
 
*Mushroom Kingdom U (New Super Mario Bros. U)
 
*Miiverse (Miiverse)**
 
*Norfair (Metroid)*
 
*Onett (EarthBound)*
 
*Orbital Gate Assault (Star Fox: Assault)
 
*Pac-Land (Pac-Land)
 
*Palutena's Temple (Kid Icarus: Uprising)
 
*Pilot Wings (Pilotwings/Wii Sports Resort)
 
*Pokémon Stadium 2 (Pokémon Stadium 2)*
 
*[[Port Town Aero Dive]] (F-Zero)*
 
*Pyrosphere (Metroid: Other M)
 
*Skyloft (The Legend of Zelda: Skyward Sword)
 
*Skyworld (Kid Icarus)*
 
*Smashville (Animal Crossing)*
 
*Temple (Legend of Zelda)*
 
*The Great Cave Offensive (Kirby Super Star)
 
*Town and City (Animal Crossing: City Folk)
 
* Wii Fit Studio (Wii Fit)
 
*Windy Hill (Sonic Lost World)
 
*Woolly World (Yoshi's Woolly World)
 
*Wrecking Crew (Wrecking Crew)
 
*Wuhu Island (Wii Sports)
 
*Yoshi's Island (Super Mario World)*
 
   
===3DS (34)===
+
=== Wii U ===
*3D Land (Super Mario 3D Land)
+
* [https://supersmashbros.wikia.com/wiki/Port_Town_Aero_Drive Port Town Aero Drive] - The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Sometimes, the platform will even separate completely from the track.
*Arena Ferox (Fire Emblem: Awakening)
 
*Balloon Fight (Balloon Fight)
 
*Brinstar (Metroid)*
 
*Corneria (Star Fox)*
 
*Distant Planet (Pikmin)*
 
*Dream Land (Kirby's DreamLand)
 
*Find Mii (Find Mii II/Street-Pass Quest II)
 
*Flat Zone 2 (Game & Watch)*
 
*Gerudo Valley (The Legend of Zelda: Ocarina of Time 3D)
 
*Green Hill Zone (Sonic The Hedgehog)*
 
*Golden Plains (New Super Mario Bros. 2)
 
*Jungle Japes (Donkey Kong Country)*
 
*Living Room (Nintendogs)
 
*Magicant (Mother)
 
*Mushroomy Kingdom (Super Mario Bros.)*
 
*[[Mute City ]](F-Zero)
 
*Pac-Maze (Pac-Man)
 
*Paper Mario (Paper Mario: Sticker Star/Paper Mario: The Thousand Year Door)
 
*PictoChat 2 (Nintendo DS)
 
*Prism Tower (Pokémon X and Y)
 
*[[Rainbow Road]] (Mario Kart 7)
 
*Reset Bomb Forest (Kid Icarus: Uprising)
 
*Spirit Train (The Legend of Zelda: Spirit Tracks)
 
*Tomodachi Life (Tomodachi Life)
 
*Tortimer Island (Animal Crossing: New Leaf)
 
*Unova Pokémon League (Pokémon Black and White)
 
*WarioWare, Inc. (WarioWare)*
 
*Yoshi's Island (Yoshi)*
 
   
===Both Versions===
+
== Assist Trophies ==
*Battlefield
 
*Boxing Ring (Punch-Out!!)
 
*Final Destination
 
*Gaur Plains (Xenoblade Chronicles)
 
*Wily Castle (Mega Man 2)
 
 
==Items==
 
{{main|Item|l1=Item}}
 
===New Items===
 
*Back Shield (''Kid Icarus: Uprising'')
 
*Beehive (''Animal Crossing'' series)
 
*Beetle (''Legend of Zelda: Skyward Sword'')
 
*Spiny Shell (''Mario Kart'' series)
 
*Bombchu (''Legend of Zelda'' series)
 
*Boomerang (''Super Mario 3D Land'')
 
*Bullet Bill (''Super Mario Bros.'' series)
 
*Chest (original)
 
*Cucco (''Legend of Zelda'' series)
 
*Daybreak (''Kid Icarus: Uprising'')
 
*Drill Arm (''Kid Icarus: Uprising'')
 
*Fairy Bottle (''Legend of Zelda'' series)
 
*Fire Bar (''Super Mario Bros.'' series)
 
*Galaga Ships (''Galaga'')
 
*Grass (''Super Mario Bros.'' series)
 
*Gust Bellows (''Legend of Zelda: Skyward Sword'')
 
*Hocotate Bomb (''Pikmin'' series) **
 
*Killer Eye (''Kid icarus: Uprising'')
 
*Master Ball (''Pokémon'' series)
 
*Ore Club (''Kid Icarus: Uprising'')
 
*POW Block (''Super Mario Bros.'' series) **
 
*Rocket Belt (''Pilot Wings'')
 
*Special Flag (''Rally-X'')
 
*Steel Diver (''Steel Diver'')
 
*Tanooki Leaf (''Super Mario Bros.'' series)
 
*X Bomb (''Kid Icarus: Uprising'')
 
 
===Returning [[Items]]===
 
*Assist Trophy (original)
 
*Banana Peel (''Mario Kart'' series)
 
*Barrel (original)
 
*Beam Sword (original)
 
*Blast Box (Original)
 
*Bob-omb (''Super Mario Bros.'' series)
 
*Bumper (original)
 
*Bunny Hood (''Legend of Zelda'' series)
 
*Capsule (original)
 
*Crate (original)
 
*Deku Nut (''Legend of Zelda'' series)
 
*Dragoon (''Kirby Air Ride'')
 
*Fire Flower (''Super Mario Bros.'' series)
 
*Food (original)
 
*Franklin Badge (''Mother'' Series)
 
*Freezie (''Mario Bros.'')
 
*Green Shell (''Super Mario Bros.'' series)
 
*Golden Hammer (original)
 
*Gooey Bomb (original)
 
*Hammer (''Donkey Kong'')
 
*Heart Container (''Legend of Zelda'' series)
 
*Home-run Bat (original)
 
*Hothead (''Super Mario World'')
 
*Lightning Bolt (''Mario Kart'' series)
 
*Lip's Stick (''Panel de Pon'')
 
*Maxim Tomato (''Kirby'' series)
 
*Metal Box (''Mario'' series)
 
*Motion-Sensor Bomb (original)
 
*Mr. Saturn (''Mother'' Series)
 
*Party Ball (original)
 
*Pitfall (''Animal Crossing'')
 
*Poké Ball (''Pokémon'' series)
 
*Poison Mushroom (''Super Mario Bros.'' series)
 
*Ray Gun (original)
 
*Rolling Crate (original)
 
*Sandbag (original)
 
*Screw Attack (''Metroid'' series)
 
*Smart Bomb (''Star Fox'' series)
 
*Smash Ball (original)
 
*Smoke Ball (original)
 
*Soccer Ball (''Soccer'')
 
*Spring (''Donkey Kong'')
 
*Starman (item) (''Super Mario Bros.'' series)
 
*Star Rod (''Kirby'' series)
 
*Super Scope (original)
 
*Super Mushroom (''Super Mario Bros.'' series)
 
*Superspicy Curry (''Kirby'' series)
 
*Team Healer (original)
 
*Timer (original)
 
*Unira (Clu Clu Land)
 
*Warp Star (''Kirby'' series)
 
 
The Hocotate Bomb (similar to Olimar's Final Smash) and the POW Block (once a stage hazard) return as items.
 
 
==Pokémon==
 
In order to increase the rate of rare Pokémon appearing in battle, there are now two types of Poké Balls: the traditional red and white [[Poké Ball]], which summons any Pokémon, and the [[Master Ball]], which summons only rare and legendary Pokémon.
 
*
 
 
==Assist Trophies==
 
{{main|Assist Trophy|l1=Assist Trophy}}
 
*
 
   
 
===Returning Assist Trophies===
 
===Returning Assist Trophies===
 
*[[Samurai Goroh]] (''F-Zero'')
 
*[[Samurai Goroh]] (''F-Zero'')
   
==Modes==
+
== Trailer ==
+
*A trailer for the announcement of Robin and Lucina and [[Captain Falcon]]'s return was shown on July 14th, 2013.
Much like previous installations, the new Smash Bros. have different modes, however some are exclusive for each version of the game. Unlike the previous game is there no official story mode.
 
 
=== Smash Mode and 8-Player Smash ===
 
Also known as "VS Mode", it is the traditional 4-player battle that can be done with either players or CPUs. Additionally, the Wii U version has the exclusive 8-Player Smash, which allow, as the name suggests, up to 8 players to play simultaneously, however the range of maps is smaller, meaning not all stages can be played with 8 players.
 
===Classic Mode===
 
{{main|Classic Mode|l1=Classic Mode}}
 
[[File:Classic_Mode_(3DS_version).jpg|center|200px]]
 
 
==== 3DS version ====
 
In the new, modified version of Classic Mode, players choose different paths as they progress through a "world map" to fight against waiting CPU opponents.
 
 
Other than battling the usual fighters in one-on-one fights, there is also the possibility of fighting giant or metal fighters, team battles with CPU players both aiding and attacking the player, and matches where the player must defeat opponents one after another or in groups.
 
 
Players are able to alter their "Fighter Balance": a system where gold is spent to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player's rewards will be when victorious. Among those rewards are gold, trophies and items for character customization.
 
 
Before the player starts a level, a roller appears and determines the player's rewards. Rewards in red are for customization, green ones are trophies, and yellow means gold.
 
[[File:Fighter_Scale.jpg|center|200px]]
 
 
==== Wii U version ====
 
In the Wii U version, the trophy of the player's character is put in an arena along with other characters' trophies. The player can move his trophy around the arena, and if it touches a group of trophies, it will be tossed into a battle with those characters (a faint image of the stage will be under the base of the trophies). After the fight, all the defeated characters' trophies will be launched out of the arena, and the remaining trophies will organize in new groups.
 
[[File:SSBWU Classic Mode.jpg|thumb|220x220px]]
 
Along with normal and 8-player matches, intruders may appear randomly before matches, being either metal or giants characters. In team battles, instead of a random CPU companion, you choose your partner from the characters you defeated in previous battles. There is also a rival that can be challenged anytime; the longer you wait to battle him, more powerful will be, but it will also give more rewards when defeated.
 
 
The Fighter Balance and Reward Roller are kept from the 3DS version.
 
 
This is also the first Smash Bros. game where Classic Mode allows two-player mode.
 
 
===Stadium Mode===
 
{{main|Stadium Mode|l1=Stadium Mode}}
 
[[File:Stadium.jpg|thumb|180px]]
 
A mode comprised of the Multi-Man Smash, the new Target Blast and the Home-Run Contest.
 
 
The score for these games effect the player's Global Smash Power, by either increasing or decreasing it, making each time count.
 
 
In '''Multi-Man Smash''' the player fights against all three types of Miis, with randomly generated appearances. Like in Smash Bros. Brawl, it allows two-player mode.
 
 
'''Target Blast''' is played similarly to Home Run Contest, in a nod similar to Angry Birds. However, players will be presented to a giant bomb instead of the Sandbag, and must inflict it enough damage to create the biggest explosion possible by racking up points from obstacles and targets waiting to be destroyed. Much like in Home Run Contest, there is a 10 second timer, and after it expires the bomb will explode. Getting a good score depends on launching the bomb to areas rich with targets, getting the timing of the explosion just right, and using the explosive blocks found around the stage to maximum effect. It allows two player mode, however in form of a versus battle: each player get its turn to launch the bomb, rather than both players racking up damage against the bomb simultaneously. The player with most points wins.
 
 
'''Home-Run Contest''' now features a strong barrier in the arena, allowing players to rack up damage for longer time. Like in Smash Bros. Brawl, it allows two-player mode.
 
 
=== ''For Fun'' and ''For Glory'' ===
 
Online gameplay has been completely reworked, where players can choose between two new modes:
 
* For Fun: stage select is random (Final Destination is excluded from this), all items available, Smash battles only (free for all up to 4 players), and only wins are recorded.
 
* For Glory: stage select is restricted to Omega Stages (Final Destination-type variant of existing stages), no items available, 1-1 battles possible, and both wins and loses are recorded. Additionally, players can freely customize those rules when playing with friends.
 
 
===Smash Run===
 
{{main|Smash Run}}
 
An exclusive mode for the 3DS, where up to four players can compete in two separate instances: one where they collect power-ups in a large maze-like stage, and another one where they fight each other in a normal stage, using the power-ups each character has picked up to their advantage.
 
 
===Smash Tour===
 
{{main|Smash Tour}}
 
 
An exclusive game mode for the Wii U, where up to four players can play a Mario Party style board game. Players can collect characters and power ups for a final fight, but it is possible to lose them through traps and secondary fights. There are three board sizes, and also different options for how many turns you take.
 
 
===Special Orders===
 
{{Main|Special Orders}}
 
 
An exclusive mode to the Wii U, it consist in series of random challenges that give various rewards when completed; either custom parts, trophies or gold. The mode is presented by Master Hand and Crazy Hand, each with its unique way to play. To play Crazy Orders you either need to earn a ticket or pay a fee.
 
[[File:Unknown Mode (Wii U).jpg|thumb|220x220px]]
 
====Master Orders====
 
Every time you enter this mode, 3 random-created challenges of varying difficulty and entry fee (gold) to play will be presented to the player; every challenge with different battle rules, special powers for fighters and even psychics laws like altered gravity. Each challenge can only be tried once, winning allows you to get the secret reward, if you fail you get nothing. After playing a challenge, a new set of 3 will appear.
 
 
==== Crazy Orders ====
 
It costs 5000 gold or a free pass to play this mode (free passes are gained by playing various modes, such as Classic and Smash Tour). In Crazy Orders, you have a 10-minute time to complete various challenges, similar to the ones in Master Orders, and 3 are presented in each "round", with your damage percent carried over in each round. You can stop at any time during this, bringing you against a Stamina fight with Crazy Hand. The more rounds you played, more powerful Crazy Hand will be at the end and it can even be accompanied by CPU characters. You will only get your rewards after beating Crazy Hand, if at any time you lose a challenge or run out of time, Crazy Orders will end and you'll only recieve a small portion of your reward stash.
 
* [[Captain Falcon |Captain Falcon]] was confirmed to return on July 14th, 2014.Trailers{{main|SSBWU/3DS Trailers|l1=Super Smash Bros. 3DS/Wii U Trailers}}
 
*A trailer for the announcement of Robin and Lucina and [[Captain Falcon]]'s return was shown on July 14th,
 
   
 
==Trivia==
 
==Trivia==
Line 48: Line 48:
 
*This is the first game in the series to keep entirely similar character models from a previous game (''Brawl'') with a texture retouch (for example Mario, Fox, Luigi, Sonic, Pikachu, Link, Donkey Kong, Peach, Zelda, Lucario etc.).
 
*This is the first game in the series to keep entirely similar character models from a previous game (''Brawl'') with a texture retouch (for example Mario, Fox, Luigi, Sonic, Pikachu, Link, Donkey Kong, Peach, Zelda, Lucario etc.).
 
**Notable exceptions include Marth, Ike, and Samus.
 
**Notable exceptions include Marth, Ike, and Samus.
*As shown in the E3 2013 with Masahiro Sakurai playing as Mega Man against another player playing as Mario in a SSB4 demo play, the victory animation for Mega Man (and therefore for every character) would've been the original one, but it was evidently changed as shown in the Super Smash Bros. Invitational when the match ended, this may be because the original one lacks the background characters clapping/cheering for you and the Results Screen.
+
*As shown in the E3 2013 with Masahiro Sakurai playing as Mega Man against another player playing as Mario in a Super Smash Bros. for Wii U demo play, the victory animation for Mega Man (and therefore for every character) would've been the original one, but it was evidently changed as shown in the Super Smash Bros. Invitational when the match ended, this may be because the original one lacks the background characters clapping/cheering for you and the Results Screen.
 
*This game has introduced more playable villain and female characters than any previous Smash game.
 
*This game has introduced more playable villain and female characters than any previous Smash game.
 
*This is the first installment in the series since the original game to not receive a T ESRB rating, as both versions of the game appear to have a E10+ rating, according to the official site.
 
*This is the first installment in the series since the original game to not receive a T ESRB rating, as both versions of the game appear to have a E10+ rating, according to the official site.
Line 68: Line 68:
 
*This is the second game in the series to have third-party characters.
 
*This is the second game in the series to have third-party characters.
   
==<nowiki/>==
+
== External Links ==
*[http://www.smashbros.com/us/ Super Smash Bros. (Wii U/3DS) website.]
+
* [https://supersmashbros.com/us/characters/captain_falcon.html Captain Falcon's page on the Super Smash Bros. for Nintendo 3DS and Wii U website]
  +
* [https://supersmashbros.wikia.com/wiki/Smashpedia Smashpedia on Fandom]
  +
* [https://www.ssbwiki.com/Captain_Falcon(SSB4) Captain Falcon on Smash Wiki]
  +
<nowiki/>

Revision as of 17:00, May 6, 2017

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS/Wii U Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū?) (often called Super Smash Bros. 4 (SSB4Sm4shSmash 4, and SSBWU/3DS) is a Nintendo 3DS and Wii U game. It was developed by Namco Bandai Games Inc. and Sora, and was published by Nintendo. It's officially confirmed that the Nintendo 3DS is the fourth version, and the Wii U is the fifth version in the series since the two latest games bring the total up to five Smash Bros. games.[1]

Characters

Captain Falcon character portrait

The playable character from the F-Zero series is Captain Falcon. He appears in both versions as a starter character,

amiibo

Main article: Amiibo

amiibo are part of a new system introduced in Super Smash Bros. for Nintendo 3DS/Wii U, that uses near field communication (NFC) through special figurines of the respective characters, that can be bought separately. Through this, players bring the characters to the game as FPs (Figure Players), which can level up and be customized, learning more as they improve and interact with the Human Player, Computer Player, and other Figure Players. amiibo level up and learn faster by;

  • Having it play on someonelse's Nintendo 3DS and/or Wii U system.
  • Losing in Stock Battles.
  • Playing against different fighters (very important).
  • Making it fight against other amiibo, (Including FP fighters that have aggresive A.I) Examples; Lucas, Lucina, Fox, Ness and so on.
  • Letting your amiibo get free attacks on you sometimes so that it understands a specific attack better, so it may use it more effectively or in some cases, you should use a certain attack repeatedly so that your amiibo may learn it. Example; Teaching a Zero Suit Samus amiibo to use her Up Special to K.O opponents.
  • Use the same fighter as the amiibo you're playing against.

Stages

Two new stages from the F-Zero series have appeared, one in the Nintendo 3DS version and one in the Wii U version.

Nintendo 3DS

  • Mute City - The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. 

Wii U

  • Port Town Aero Drive - The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Sometimes, the platform will even separate completely from the track.

Assist Trophies

Returning Assist Trophies

Trailer

  • A trailer for the announcement of Robin and Lucina and Captain Falcon's return was shown on July 14th, 2013.

Trivia

  • This game was announced at E3 2011 but development didn't start until after the release of Kid Icarus: Uprising in 2012 and no characters, stages or gameplay were shown until E3 2013, a full 2 years after the first announcement.
  • This is the first Smash Bros. to have online support through patching in order to balance characters and other mechanics.
  • This is the first game in the series to feature downloadable content (I.E. Mewtwo).
  • The 3DS and Wii U versions have different stages: the 3DS having stages primarily from handheld games, while the Wii U having stages mainly from console games.
  • The 3DS and Wii U versions will not have cross-platform play due to the use of different stages in each version. However players can transfer their Amiibos to both versions.
  • Sakurai stated that in the 3DS version, outlines are placed around the character so it can be easy to see them from far away. The thickness of the outlines can be increased, decreased or even removed.
  • In the 3DS version, stages only have two varying musical pieces, whereas in the Wii U version, the My Music function from Brawl will return.
  • The 3DS version was supposed to release in summer but it was delayed to October 3. This makes it the 2nd Smash game in a row to be delayed.
  • This is the first game in the series to keep entirely similar character models from a previous game (Brawl) with a texture retouch (for example Mario, Fox, Luigi, Sonic, Pikachu, Link, Donkey Kong, Peach, Zelda, Lucario etc.).
    • Notable exceptions include Marth, Ike, and Samus.
  • As shown in the E3 2013 with Masahiro Sakurai playing as Mega Man against another player playing as Mario in a Super Smash Bros. for Wii U demo play, the victory animation for Mega Man (and therefore for every character) would've been the original one, but it was evidently changed as shown in the Super Smash Bros. Invitational when the match ended, this may be because the original one lacks the background characters clapping/cheering for you and the Results Screen.
  • This game has introduced more playable villain and female characters than any previous Smash game.
  • This is the first installment in the series since the original game to not receive a T ESRB rating, as both versions of the game appear to have a E10+ rating, according to the official site.
  • This is the first game in the series where Mario has a Waluigi palette.
  • This is the first game where Luigi, Lucario, Toon Link, Marth, Jigglypuff, Ganondorf, and Sonic are starter characters (as they were all unlockables in their previous appearances).
  • This is the first game where a veteran character who was a starter character in his first appearance becomes an unlockable player, being Wario.
  • This is the first game to push the Nintendo 3DS to its maximum power during use, disabling use of Miiverse while the game is running.
  • This is the first game in the series to feature a playable female villain, Wendy O. Koopa.
  • The Wii U version is the first Smash game where the entire cast of the original Super Smash Bros. are Starters.
  • The 3DS version is also the first Smash game to be released on a handheld.
  • This is the first game in the series to not introduce any new playable characters from the Legend of Zelda universe or the Star Fox universe).
  • If you register both games on Club Nintendo by January 2015 you get a free CD.
  • So far; Wii Fit Trainer and Duck Hunt are the only characters to have a stage in one version, but not in the other version.
    • Wii Fit Trainer and Duck Hunt both only have a stage in the Wii U Version.
  • The Wii U and 3DS version have a difference in unlocking characters.
    • In the 3DS version, Jigglypuff, Bowser Jr.., Ganondorf and Ness are unlockable characters. In the Wii U version, those four characters are starter characters.
  • This is the first game to be released on two consoles.
  • This is the first game in the series to have characters be brought back after missing one game (i.e. Dr. Mario and Mewtwo).
  • This is the second game in the series to have third-party characters.

External Links

Community content is available under CC-BY-SA unless otherwise noted.