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*''[[F-Zero GX]]''
 
*''[[F-Zero GX]]''
 
*'''[[F-Zero: GP Legend (video game)]]'''
 
*'''[[F-Zero: GP Legend (video game)]]'''
*'''[[F-Zero: Climax]]'''
+
*'''[[F-Zero Climax]]'''
|Tracks = *Aero Dive (GX)
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|Tracks = *Port Town (SNES)
  +
*Port Town II (SNES)
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*Port Town {X)
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*Port Town II (X)
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*Aero Dive (GX)
 
*Long Pipe (GX)
 
*Long Pipe (GX)
 
*Cylinder Wave (AX. Unlockable in GX)
 
*Cylinder Wave (AX. Unlockable in GX)
  +
*Forked Road (GP Legend)
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*Forked Road II (GP Legend)
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*Port Town II (GP Legend)
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*Story Mode tracks ([[Rick Wheeler]], [[Jack Levin]], [[Jody Summer]], [[Captain Falcon]]
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*Sky Wings (Climax)
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*Sky Wings II (Climax)
 
|Theme = <tabber>
 
|Theme = <tabber>
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|-|Main (SNES) = [[File:F-Zero (SNES) Music - Port Town|thumb|center|100 px]]
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|-|Crazy Call at Cry (X) = [[File:F-Zero X Music - Crazy Call At Cry (Port Town)|thumb|center|100 px]]
 
|-|Main (GX) = [[File:Port Town Theme (Like a Snake).ogg|centre]]
 
|-|Main (GX) = [[File:Port Town Theme (Like a Snake).ogg|centre]]
 
|-|Final Lap (GX) = [[File:Port Town Theme (Like a Snake) Final Lap.ogg|centre]]
 
|-|Final Lap (GX) = [[File:Port Town Theme (Like a Snake) Final Lap.ogg|centre]]
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|-|Main (GP Legend) = [[File:Port Town - F-Zero GP Legend OST|thumb|center|100 px]]
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|-|Main (Climax) = [[File:F-Zero Climax music - Port Town|thumb|center|100 px]]
 
</tabber>
 
</tabber>
 
|caption1 = The Port Town space harbor overseeing Port Town in ''[[F-Zero GX]]''.
 
|caption1 = The Port Town space harbor overseeing Port Town in ''[[F-Zero GX]]''.
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=== F-Zero GP Legend ===
 
=== F-Zero GP Legend ===
Port Town has three tracks in F-Zero: GP Legend: Forked Road, Forked Road II and Port Town II (based on the course from the original's King League course). The two former courses have multiple jump plates and several linking tracks which could be confusing to the player if they don't keep an eye on the course map. The latter circuit makes it risky, though a tad easier, to make the difficult jump as long as they use a machine that's light and has good jump height.
+
Port Town has three tracks in F-Zero: GP Legend: Forked Road, Forked Road II and Port Town II (based on the course from the original's King League). The two former courses have multiple jump plates and several linking tracks which could be confusing to the player if they don't keep an eye on the course map. The latter circuit makes it risky, though a tad easier, to make the difficult jump as long as they use a machine that's light and has good jump height.
   
 
It also appears in Rick's, Jody's, Jack's and Captain Falcon's Stories which mostly have a time limit, or if they need to clobber Blood Falcon before the goal.
 
It also appears in Rick's, Jody's, Jack's and Captain Falcon's Stories which mostly have a time limit, or if they need to clobber Blood Falcon before the goal.
  +
  +
=== Anime ===
  +
Port Town, also known as Planet Nintae, has made a couple appearances in the anime, specifically Lap 2 [[The Racer's Edge]]. There, Rick follows an intergalactic bus (one of the passengers was [[Lucy Liberty]]) which was attacked by a lethal street gang. Rick confronted the ragtag after the police cruisers were taken out of commission, then, before he was used as target practice, we see the first appearance of Capt. Falcon! Upon his presence, the scoundrels withdrew, and Falcon urged Rick to see him in the race. While the track was stationed in the same location, the circuit itself was actually based on a [[Mute City]] course from [[F-Zero X]]. Another appearance was during Lap 15, [[Target Tanaka]], when [[John Tanaka]] was awaiting [[Kate Alen]]'s concert at the Diamond Star cruise; coincidentally [[Zoda]] was smuggling his stolen data chips off planet, til the Task Force stopped him and [[Pico]] as they gave them the slip.
   
 
=== F-Zero Climax ===
 
=== F-Zero Climax ===

Revision as of 15:20, 5 June 2020

Port Town (ポートタウン; Port Town) is famously known as an intergalactic trades center and is the home of the bounty hunter and F-Zero racer, Captain Falcon, who lives off the coast on a chain of islands. Port Town's architecture is marked by towering skyscrapers and pyramid-shaped office buildings, and the town is bordered by mountains. A giant construction robot that looks like R.O.B. in Famicom colors can be seen in the background on top of two buildings in F-Zero GX.

The 26th century is dominated by intense competition between planets for profitable interstellar trade. Due to this competition, other planets have invested huge fortunes in the creation of massive space harbors to increase traffic; Earth's answer to this resulted in the creation of the Port Town space harbor. The Port Town space harbor has been built with the newest technological and aesthetic refinements in mind. This multilayered structure is centered around a massive structure towering three miles above the ground and is the largest space harbor in the universe.[1]

Appearance in the games

Falcon-PTAD

Port Town Aero Dive in F-Zero GX

In the original F-Zero, Port Town appears twice; Port Town II, in particular, has dangerous side magnets.

F-Zero X

Port Town appears four times in F-Zero X: Port Town 1 has a sharp, dirt patch, and a high jump; Port Town 2 is much like Port Town II from the original, minus the side magnets, and many sections of the course has narrow roads; Port Town 3 contains a zig-zag crank and many narrow places; Port Town 4 is full of traps.

F-Zero AX/GX

Port Town appears three times in F-Zero GX/AX, where Aero Drive has stepped tracks on most of the course and has a high jump, much like Port Town 1 in F-Zero X, Long Pipe sends you through a pipe with many turning obstacles, and Cylinder Wave takes place on a complicated cylinder.

F-Zero GP Legend

Port Town has three tracks in F-Zero: GP Legend: Forked Road, Forked Road II and Port Town II (based on the course from the original's King League). The two former courses have multiple jump plates and several linking tracks which could be confusing to the player if they don't keep an eye on the course map. The latter circuit makes it risky, though a tad easier, to make the difficult jump as long as they use a machine that's light and has good jump height.

It also appears in Rick's, Jody's, Jack's and Captain Falcon's Stories which mostly have a time limit, or if they need to clobber Blood Falcon before the goal.

Anime

Port Town, also known as Planet Nintae, has made a couple appearances in the anime, specifically Lap 2 The Racer's Edge. There, Rick follows an intergalactic bus (one of the passengers was Lucy Liberty) which was attacked by a lethal street gang. Rick confronted the ragtag after the police cruisers were taken out of commission, then, before he was used as target practice, we see the first appearance of Capt. Falcon! Upon his presence, the scoundrels withdrew, and Falcon urged Rick to see him in the race. While the track was stationed in the same location, the circuit itself was actually based on a Mute City course from F-Zero X. Another appearance was during Lap 15, Target Tanaka, when John Tanaka was awaiting Kate Alen's concert at the Diamond Star cruise; coincidentally Zoda was smuggling his stolen data chips off planet, til the Task Force stopped him and Pico as they gave them the slip.

F-Zero Climax

In F-Zero Climax, Port Town appears thrice; the Half Dome, Sky Highway, and the Great Wings which is a remake of the original's course.

In the Smash Bros. series

Port Town Aero Dive is a playable stage in Brawl, which appears as a starter stage. On the My Music page on Brawl, no music that is used in Port Town from all the F-Zero games that it appears in are used in Port Town Aero Dive when many different themes from different within the games itself make an appearance.

This stage also returns in Super Smash Bros. for Wii U as an exclusive stage for the Wii U version of the game, where many elements for the previous game return.

Trivia

  • Port Town is the only location that appears twice in the same cup. Both Aero Dive and Long Pipe appear in the Sapphire Cup.
  • F-Zero X's Port Town 2 being nearly the same as the first F-Zero's second Port Town course marks the first time an F-Zero title recycled a course from a previous game (this would continue in F-Zero: GP Legend and F-Zero: Climax in the form of the "Platinum Cup").
  • The GX version of Port Town has a large-scale replica of the classic Nintendo peripheral R.O.B (Robotic Operating Buddy) in the background. He is most visible in the Aero Dive course.
  • Port Town is a part of GP Legend's and Climax's Platinum Cups which are based off the original's circuit.

References

  1. Planet & Course. Sega / Nintendo. Retrieved on 2006-06-14. “The 26th century is dominated by intense competition between planets for profitable interstellar trade. As a result of this competition, planets have invested huge fortunes in the creation of massive space harbors to increase traffic. The Port Town space harbor, for example, has been built with newest technological and aesthetic refinements in mind. This multilayered structure is centered around a massive structure towering three miles above the ground and is the largest space harbor in the universe.”


Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at List of planets in the F-Zero series. The list of authors can be seen in the page history. As with F-Zero Wiki, the text of Wikipedia is available under the GNU Free Documentation License.