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Fire Field was once one of the greatest places in the galaxy to harvest minerals. But the leading resources company was too greedy, digging too deep and hitting a volcano. It caused a huge explosion that turned the place into a fiery hell full of extremely hot magma. The resources company was driven to the crisis of bankruptcy, but teamed up with project F-Zero and constructed an F-Zero circuit amongst the crimson lotus flames.

Appearance in the games[]

F-Zero[]

Fire Field first appeared as the last and hardest track in the original F-Zero. It features dangerous turns and a fork in the road near the end. It has also appeared in BS F-Zero Grand Prix as well with a similar layout.

F-Zero X[]

In F-Zero X, Fire Field is the first track of the King Cup, it's easier than in the original, but has a zigzag jump and a sharp ascent. Fire Field 2 in the EXpansion Kit, has a 180-degree rollover as well as a cylinder that can throw you off at the end of it.

F-Zero GX[]

Fire Field appears twice as a venue in F-Zero GX.

  • Cylinder Knot in the Emerald Cup has the racers driving on a cylinder (that is a road surface that wraps around itself and can be driven on all sides). The cylinder is completely circular, meaning there is no top or bottom to the raceway. Boost plates are placed all along the cylinder so it is important to know what part of the track to be on in order to maximize one's speed. There are sections where the cylinder will bulge then constrict to create rapid elevation shifts and the circuit ends with series of rings anchored to the cylinder by columns that must be avoided by the drivers.
  • Undulation is found in the Diamond Cup. The race surface is constantly changing elevation across the entirety of the circuit, which makes anticipating changes in the roadway difficult and it can be challenging to stay focused on what is ahead. Large sections of this circuit are unwalled, meaning driving off the edge and retiring can happen with ease. Some sections are also covered in small bumps that can disrupt the craft's stability, although each section is preceded by a jump plate that can allow a crafty driver to fly over these areas with enough control.

F-Zero: Maximum Velocity[]

In F-Zero: Maximum Velocity, Fire Field appears as the final two tracks of the game, Land Mine Circuit, and Warrior Circuit. Land Mine Circuit, as the name of the track states, it a circuit with a barrage of mines, it also has lava and has wide areas to dodge the mines. Warrior Circuit also contains mines, however, it is filled with many turns and more obstacles.

It has appeared twice in the Queen League, both as the last two tracks back to back.

F-Zero: GP Legend[]

In F-Zero: GP Legend it appears again as the fifth track for the Bronze Cup (Blast Track), and the fourth track (Wreckage Circuit) in the Gold Cup. Blast Track is a simple oval but is riddled with bombs

and lava at the edges, and is used as an obstacle to avoid. Wreckage Circuit is a simple track but the turns are circular with bombs around.

The Blast Track circuit has also appeared in Rick Wheeler's and Zoda's Stories.

Anime[]

It has appeared once during the anime, specifically in Annihilate Black Shadow, Lap 41. For once, and only, we see Fire Field in the series, and it's completely unlike the Blast Track Rick participated in the GBA game.

F-Zero Climax[]

In F-Zero Climax, two tracks and it's Expert and Master variations appear. Heat Circuit is a simple track with turns and lava, while it's variation Burnt-Out Rink, includes explosives and a few more turns on the track. Front Line 1 (and 2) is a track decked with Lava and Explosives.

Also, the SNES F-Zero Fire Field appears in both GP Legend and Climax as the final track in the Platinum Cup, nearly unchanged.

Trivia[]

  • Fire Field is the only course to appear in every F-Zero game, except for BS F-Zero Grand Prix 2.

Gallery[]

Videos[]

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