F-Zero Wiki
(New page: 198px|thumb|right|Kumiko's machine. * Max Speed Normal: 412 km/h * Max Speed Boost: 593 * Boost Time (sec.): 9 * Body Strength (/100): 56 * Turn Performance: ...)
 
(Add strategies.)
Tag: rte-source
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[[Image:Fighting Comet.jpg|198px|thumb|right|Kumiko's machine.]]
 
[[Image:Fighting Comet.jpg|198px|thumb|right|Kumiko's machine.]]
 
 
* Max Speed Normal: 412 km/h
 
* Max Speed Normal: 412 km/h
 
* Max Speed Boost: 593
 
* Max Speed Boost: 593
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* Turn Performance: D
 
* Turn Performance: D
 
* Turn Balance: B
 
* Turn Balance: B
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==Strategies==
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This machine performs poorly unless it is boosting or is maintaining speed from a boost, dash plate, or mine explosion. It maintains high speeds from these events very well. You will therefore get passed by many of your opponents in the first lap and then will have to catch up in subsequent laps in most races.
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Avoid colliding with other vehicles at all costs.
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Plan for where to use your boost to maximize its effectiveness.
   
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Plan for how you will maximize the use of dash plates if they exist.
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]

Revision as of 23:05, 8 April 2016

Fighting Comet

Kumiko's machine.

  • Max Speed Normal: 412 km/h
  • Max Speed Boost: 593
  • Boost Time (sec.): 9
  • Body Strength (/100): 56
  • Turn Performance: D
  • Turn Balance: B

Strategies

This machine performs poorly unless it is boosting or is maintaining speed from a boost, dash plate, or mine explosion. It maintains high speeds from these events very well. You will therefore get passed by many of your opponents in the first lap and then will have to catch up in subsequent laps in most races.

Avoid colliding with other vehicles at all costs.

Plan for where to use your boost to maximize its effectiveness.

Plan for how you will maximize the use of dash plates if they exist.