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{{Infobox_Game
{{cleanup}}
 
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|title1=[[File:F-Zero X Logo.png]]
 
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|title= F-Zero X
[[File:256px-Fzeroxbox.jpg|thumb|256px|right|F Zero X Cover]]
 
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|caption1=F-Zero X box art
 
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|developer=Nintendo EAD
{{Template:Head
 
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|publisher=Nintendo
|type = Game
 
  +
|series=F-Zero
|class = A}}is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, Europe and North America, in 1998. F-Zero X has been re-released on the Wii Virtual Console in Japan, in Europe as the 100th VC title, and in North America, in 2007. When the game was later developed and released for the iQue Player in China in 2004, it became the first and only title of the series to feature online multiplayer, as well as being Nintendo's first racing title with online multiplayer. In 2000, an expansion of the game was exclusively released in Japan providing numerous extra features not in the original game.
 
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|release=Nintendo 64:<br>JP: July 14, 1998<br>NA: October 26, 1998<br>EU: November 6, 1998
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|genre=Racing
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|modes=Single-player<br>Multiplayer
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|platform=Nintendo 64<br>iQue Player
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|pregame=[[F-Zero]]
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|nxtgame=[[F-Zero X Expansion Kit]]
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|Main Theme = [[File:F-Zero X Title (Beta).ogg|centre]]
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|image1=256px-Fzeroxbox.jpg
  +
}}'''F-Zero X '''is a futuristic racing video game for the [[Nintendo 64]] console. Developed by Nintendo's EAD division, it was released in Japan, Europe, and North America, in 1998. ''F-Zero X'' has been re-released on the Wii Virtual Console in Japan, in Europe as the 100th VC title, and in North America, in 2007. When the game was later developed and released for the iQue Player in China in 2004, it became the first and only title of the series to feature online multiplayer, as 2000, an expansion of the game was exclusively released in Japan providing numerous extra features, not in the original game.
   
  +
==Gameplay==
 
''F-Zero X'' is the third released installment in the [[F-Zero series]] and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
 
''F-Zero X'' is the third released installment in the [[F-Zero series]] and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
   
At first, only six machines are available for play, extra ones are unlocked by beating the Grand Prixs on the various difficulty levels. These are: Novice, Standard, Expert, and Master (unlockable).
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At first, only six machines are available for play, extra ones are unlocked by beating the Grand Prix on the various difficulty levels. These are:
  +
* Novice
  +
* Standard
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* Expert
  +
* and Master (unlockable).
   
===Courses===
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==='''Death Race'''===
  +
Death Race is a mode where the player tries to eliminate 29 other racers on the track as fast as possible.  There are no points awarded for being in first, only for destroying the other racers machines.
   
'''Jack Cup'''
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==='''Time Attack'''===
#'''​'''Mute City I
 
#Silence I
 
#Sand Ocean I
 
#Devil's Forest I
 
#Big Blue I
 
#Port Town I
 
'''Queen Cup'''
 
#Sector Alpha
 
#Red Canyon I
 
#Devil's Forest II
 
#Mute City II
 
#Big Blue II
 
#White Land I
 
'''King Cup'''
 
#Fire Field
 
#Silence II
 
#Sector Beta
 
#Red Canyon II
 
#White Land II
 
#Mute City III
 
'''​Joker Cup'''
 
#Rainbow Road
 
#Devil's Forest III
 
#Space Plant
 
#Sand Ocean II
 
#Port Town II
 
#Big Hand
 
 
===Death Race===
 
Death race is a mode where the player tries to eliminate 29 other racers on the track as fast as possible.  There are no points awarded for being in first, only for destroying the other racers machines.
 
 
===Time Attack===
 
 
In Time Attack, the player can run a course as many times as they like.  The player's best lap can be used as a ghost to race against.
 
In Time Attack, the player can run a course as many times as they like.  The player's best lap can be used as a ghost to race against.
   
===Characters===
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==Characters==
  +
{| class="article-table"
  +
!
  +
Row
  +
! colspan="6" |'''''Pilots and Machines'''''
  +
|-
  +
|1<sup>1</sup>
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|'''[[Captain Falcon]]'''<sup>2</sup><br>[[Blue Falcon]]<sup>34</sup>
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|'''[[Dr. Stewart]]'''<sup>2</sup><br>[[Golden Fox]]
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|'''[[Pico]]'''<sup>2</sup><br>[[Wild Goose]]
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|'''[[Samurai Goroh]]'''<sup>2</sup><br>[[Fire Stingray]]<sup>4</sup>
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|'''[[Jody Summer]]'''<br>[[White Cat]]<sup>4</sup>
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|'''[[Mighty Gazelle]]'''<br>[[Red Gazelle]]
  +
|-
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|2
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|'''[[Baba]]'''<br>[[Iron Tiger]]
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|'''[[Octoman]]'''<br>[[Deep Claw]]
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|'''[[Dr. Clash]]'''<br>[[Crazy Bear]]
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|'''[[Mr. EAD]]'''<br>[[Great Star]]
  +
|'''[[Bio Rex]]'''<br>[[Big Fang]]
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|'''[[Billy]]'''<br>[[Mad Wolf]]
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|-
  +
|3
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|'''[[Silver Neelsen]]'''<br>[[Night Thunder]]
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|'''[[Gomar & Shioh]]'''<br>[[Twin Noritta]]
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|'''[[John Tanaka]]'''<br>[[Wonder Wasp]]
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|'''[[Mrs. Arrow]]'''<br>[[Queen Meteor]]
  +
|'''[[Blood Falcon]]'''<br>[[Blood Hawk]]
  +
|'''[[Jack Levin]]'''<br>[[Astro Robin]]
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|-
  +
|4
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|'''[[James McCloud]]'''<br>[[Little Wyvern]]
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|'''[[Zoda]]'''<br>[[Death Anchor]]
  +
|'''[[Michael Chain]]'''<br>[[Wild Boar]]
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|'''[[Super Arrow]]'''<br>[[King Meteor]]
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|'''[[Kate Alen]]'''<br>[[Super Piranha]]
  +
|'''[[Roger Buster]]'''<br>[[Mighty Hurricane]]
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|-
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|5
  +
|'''[[Leon]]'''<br>[[Space Angler]]
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|'''[[Draq]]'''<br>[[Mighty Typhoon]]
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|'''[[Beastman]]'''<br>[[Hyper Speeder]]
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|'''[[Antonio Guster]]'''<br>[[Green Panther]]
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|'''[[Black Shadow]]'''<br>[[Black Bull]]
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|'''[[The Skull]]'''<br>[[Sonic Phantom]]
  +
|}
  +
# Default pilots.
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# Returning pilots.
  +
# An alternative machine the [[Super Falcon]] is available through a cheat device.
  +
# In the Expansion Kit, the Blue Falcon, Fire Stingray, and White Cat can be swapped for Super Falcon, Super Stingray, and Super Cat, with all A stats.
  +
Note: By completing the first three cups on Novice you will unlock a new row of machines, this cycle will continue when you complete them on Standard, Expert, and Master.
   
  +
==Circuits==
<center>
 
  +
{| class="article-table"
All Pilots
 
  +
!#
  +
!Jack Cup<br>(Easy)
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!Queen Cup<br>(Moderate)
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!King Cup<br>(Hard)
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!Joker Cup<br>(Very Hard)
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!X Cup<br>(Impossible)
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|-
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|1
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|'''[[Mute City]]'''<br>Figure Eight
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|'''[[List of locations in the F-Zero series|Sector '''α''']]'''<br>Inverted Loop
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|'''[[Fire Field]]'''<br>Zig-Zag Jump
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|'''[[Rainbow Road]]'''<br>Psychedelic Experience
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|X
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|-
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|2
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|'''[[Silence]]'''<br>High Speed
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|'''[[Red Canyon]]'''<br>Multi Jump
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|'''Silence 2'''<br>Wavy Road
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|'''Devil's Forest 3'''<br>Mirror Road
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|X
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|-
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|3
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|'''[[Sand Ocean]]'''<br>Pipe
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|'''Devil's Forest 2'''<br>Up and Down
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|'''[[List of locations in the F-Zero series|Sector '''β''']]'''<br>Double Somersault
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|'''[[List of locations in the F-Zero series|Space Plant]]'''<br>Cylinder & High Jump
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|X
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|-
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|4
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|'''[[List of locations in the F-Zero series|Devil's Forest]]'''<br>Corkscrew
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|'''Mute City 2'''<br>Technique
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|'''Red Canyon 2'''<br>Slim Line
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|'''Sand Ocean 2'''<br>Wave Panic
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|X
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|-
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|5
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|'''[[Big Blue]]'''<br>Cylinder
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|'''Big Blue 2'''<br>Quick Turn
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|'''White Land 2'''<br>Half Pipe
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|'''Port Town 2'''<br>Snake Road
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|X
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|-
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|6
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|'''[[Port Town]]'''<br>High Jump
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|'''[[White Land]]'''<br>Dangerous Steps
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|'''Mute City 3'''<br>Jumps of Doom
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|'''[[Big Hand]]'''<br>Deadly Curves
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|X
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|}
   
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==='''Expansion Kit Circuits'''===
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{| class="article-table"
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!#
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!DD-1 Cup
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!DD-2 Cup
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|-
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|1
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|'''Silence 3'''
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|'''Mute City 4'''
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|-
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|2
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|'''Sand Ocean 3'''
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|'''Space Plant 2'''
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|-
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|3
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|'''Devil's Forest 4'''
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|'''Port Town 4'''
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|-
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|4
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|'''Port Town 3'''
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|'''Fire Field 2'''
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|-
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|5
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|'''Devil's Forest 5'''
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|'''White Land 3'''
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|-
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|6
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|'''Big Blue 3'''
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|'''[[Big Foot]]'''
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|}
   
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==Disk Drive Expansion==
<table bgcolor="#f7f8ff" cellpadding="3" cellspacing="0" border="1" border-collapse="collapse" text-align="center"><tr></tr><tr>
 
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The ''[[F-Zero X Expansion Kit]]'', released in Japan on April 21, 2000, was the first add-on disk for the Nintendo 64DD. The Kit will only operate in conjunction with the cartridge of the original game, however, all of ''F-Zero X's'' regular features are accessible plus twelve new tracks, a car editor, and a track creator. The Expansion Kit includes new soundtracks in stereo as well as the entire collection of monaural audio tracks from the original game. In addition to the two new cups, it is also possible to create custom cups. The disk can save up to a hundred tracks and up to three ghost racers per course. The track creator was singled out as the Expansion Kit's strongest feature since it is virtually the same tool the designers of ''F-Zero X'' used for themselves to create the original circuits.
<td>[[Captain Falcon]]
 
</td>
 
<td>[[Antonio Guster]]
 
</td>
 
<td>[[Billy]]
 
</td>
 
<td>[[Dr. Clash]]
 
</td>
 
<td>[[Jack Levin]]
 
</td>
 
<td>[[Kate Alen]]
 
</td>
 
<td>[[Octoman]]
 
</td>
 
<td>[[Super Arrow]]
 
</td>
 
</tr>
 
<tr>
 
<td>[[Dr. Stewart]]
 
</td>
 
<td>[[Mrs. Arrow]]
 
</td>
 
<td>[[Bio Rex]]
 
</td>
 
<td>[[Draq]]
 
</td>
 
<td>[[James McCloud]]
 
</td>
 
<td>[[Leon]]
 
</td>
 
<td>[[Roger Buster]]
 
</td>
 
<td>[[Zoda]]
 
</td>
 
</tr>
 
<tr>
 
<td>[[Pico]]
 
</td>
 
<td>[[Baba]]
 
</td>
 
<td>[[Black Shadow]]
 
</td>
 
<td>[[Mr. EAD]]
 
</td>
 
<td>[[Jody Summer]]
 
</td>
 
<td>[[Michael Chain]]
 
</td>
 
<td>[[Silver Neelson]]
 
</td></tr><tr>
 
<td>[[Samurai Goroh]]
 
</td>
 
<td>[[Beastman]]
 
</td>
 
<td>[[Blood Falcon]]
 
</td>
 
<td>[[Gomar & Shioh]]
 
</td>
 
<td>[[John Tanaka]]
 
</td>
 
<td>[[Mighty Gazelle]]
 
</td>
 
<td>[[The Skull]]
 
</td>
 
<td>[[Super Falcon]]*</td></tr></table></center>
 
   
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The Car Editor offers a variety of options when creating a vehicle. Using a set of pre-existing parts, the player must balance their creations' settings and performance abilities before the machine is finished and named. The Track Editor is a detailed track creator that allows the player to design their own racing circuits. Using a cursor, the player can determine the basic layout of the track and also add points to it to create track elements such as curves and hills. Furthermore, numerous different properties like half-pipes and cylinders, as well as numerous road surfaces, such as slip zones, can be added. The player also can test their creation at any time and run practice laps.
   
  +
Lastly, Captain Falcon, Samurai Goroh, and Jody Summer receive updates in the form of unlockable 'Super vehicles' which boasts perfect stats (Body, Boost, and Grip at A), slightly altered design and a new color scheme as well as the pilots themselves wearing new clothes.
*Only playable with the Expansion Kit or a cheat device.
 
   
==Development and audio==
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==Development==
Initially titled ''F-Zero 64'', ''Famitsu'' magazine revealed the project in mid-1997.<ref name="Announced">{{cite web|url=http://ign64.ign.com/articles/060/060910p1.html|title=First look at F-Zero 64 |accessdate=2007-05-29 |author=IGN Staff|date=1997-06-16|publisher=IGN}}</ref> The game, which was produced alongside ''[[Zero Racers]]'', was renamed late in its development. Several key ''Wave Race 64'' programmers including the lead programmer made up the in-house ''F-Zero X'' development team.<ref name="IGN review"/><ref name="sider"/> The game made its debut at the Nintendo Space World event in late November 1997 where the public was able to play it for the first time.<ref>{{cite web|url= http://ign64.ign.com/articles/061/061480p1.html |title=F-Zero X Marks the Spot|accessdate=2007-06-07 | author=IGN Staff | date= 1997-11-21 |publisher=IGN }}</ref><ref name="preview">{{cite web|url= http://ign64.ign.com/articles/120/120418p1.html |title=F-Zero X| accessdate=2007-06-18| author=IGN Staff |date= 1998-07-14 |publisher=IGN}}</ref> ''F-Zero X'' became the first racing game to run at 60 frames per second with up to 30 vehicles on screen at the same time, but in order to keep the frame rate, polygon counts on the vehicles, textures and track detail are sacrificed.<ref name="GSreview">{{cite web |url= http://www.gamespot.com/n64/driving/fzero10/review.html?mode=gsreview |title=F-Zero X review| accessdate= 2007-05-22|last = Mielke|first = James |date=1998-08-13|publisher=GameSpot| quote=F-Zero X is a stunning achievement in that it's truly the first racing game that runs at a brisk 60 frames per second, even in multiplayer.}}</ref> The North American release of ''F-Zero X'' suffered from a three month delay due to Nintendo of America's policy of spacing the release of first-party games out evenly. Features from the Nintendo 64DD are included in ''F-Zero X'' which allow for the cartridge to be compatible with add-on disks such as track editors or course updates,<ref name="IGN review">{{cite web |url= http://ign64.ign.com/articles/150/150418p1.html |title=F-Zero X review|accessdate=2007-05-22 |author= Schneider, Peer | coauthors= Casamassina, Matt|date= 1998-10-27 |publisher=IGN}}</ref><ref name="sider">{{cite web |title=F-Zero X - Development| url= http://www.n-sider.com/gameview.php?gameid=17&view=dev |accessdate= 2006-06-13|publisher=N-Sider}}</ref> however none of these were utilized outside of Japan,<ref name="Import review">{{cite web|url= http://ign64.ign.com/articles/155/155488p1.html|title=F-Zero X Expansion Kit (Import)|accessdate= 2007-06-15|last= Schneider |first= Peer|date= 2000-07-18| publisher= IGN}}</ref> due to the 64DD's commercial failure.<ref name="64DD failure">{{cite web |url= http://ign64.ign.com/articles/091/091306p1.html |title=F-Zero X|accessdate= 2007-05-22|last= Schneider| first= Peer | coauthors= Casamassina, Matt|date= 1998-10-27 |publisher=IGN}}</ref><ref name="AMN history">{{cite web| url= http://gc.kombo.com/article.php?artid=4063&pg=4| title=The Legendary Race - The History of F-Zero|accessdate=2007-10-09|last =Lucas|first =DeWoody|date= 2005-01-05 |work=Advanced Media Network |publisher=Kombo|pages=pp. 2, 4}}</ref>
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Initially titled ''F-Zero 64'', ''Famitsu'' magazine revealed the project in mid-1997.<ref name="Announced">{{cite web|url=http://ign64.ign.com/articles/060/060910p1.html|title=First look at F-Zero 64 |accessdate=2007-05-29 |author=IGN Staff|date=1997-06-16|publisher=IGN}}</ref> The game, which was produced alongside ''[[Zero Racers]]'', was renamed late in its development. Several key ''Wave Race 64'' programmers including the lead programmer made up the in-house ''F-Zero X'' development team.<ref name="IGN review" /><ref name="sider" /> The game made its debut at the Nintendo Space World event in late November 1997 where the public was able to play it for the first time.<ref>{{cite web|url= http://ign64.ign.com/articles/061/061480p1.html |title=F-Zero X Marks the Spot|accessdate=2007-06-07 | author=IGN Staff | date= 1997-11-21 |publisher=IGN }}</ref><ref name="preview">{{cite web|url= http://ign64.ign.com/articles/120/120418p1.html |title=F-Zero X| accessdate=2007-06-18| author=IGN Staff |date= 1998-07-14 |publisher=IGN}}</ref> ''F-Zero X'' became the first racing game to run at 60 frames per second with up to 30 vehicles on screen at the same time, but in order to keep the frame rate, polygon counts on the vehicles, textures and track detail are sacrificed.<ref name="GSreview">{{cite web |url= http://www.gamespot.com/n64/driving/fzero10/review.html?mode=gsreview |title=F-Zero X review| accessdate= 2007-05-22|last = Mielke|first = James |date=1998-08-13|publisher=GameSpot| quote=F-Zero X is a stunning achievement in that it's truly the first racing game that runs at a brisk 60 frames per second, even in multiplayer.}}</ref> The North American release of ''F-Zero X'' suffered from a three-month delay due to Nintendo of America's policy of spacing the release of first-party games out evenly. Features from the Nintendo 64DD are included in ''F-Zero X'' which allow for the cartridge to be compatible with add-on disks such as track editors or course updates,<ref name="IGN review">{{cite web |url= http://ign64.ign.com/articles/150/150418p1.html |title=F-Zero X review|accessdate=2007-05-22 |author= Schneider, Peer | coauthors= Casamassina, Matt|date= 1998-10-27 |publisher=IGN}}</ref><ref name="sider">{{cite web |title=F-Zero X - Development| url= http://www.n-sider.com/gameview.php?gameid=17&view=dev |accessdate= 2006-06-13|publisher=N-Sider}}</ref> however none of these were utilized outside of Japan,<ref name="Import review">{{cite web|url= http://ign64.ign.com/articles/155/155488p1.html|title=F-Zero X Expansion Kit (Import)|accessdate= 2007-06-15|last= Schneider |first= Peer|date= 2000-07-18| publisher= IGN}}</ref> due to the 64DD's commercial failure.<ref name="64DD failure">{{cite web |url= http://ign64.ign.com/articles/091/091306p1.html |title=F-Zero X|accessdate= 2007-05-22|last= Schneider| first= Peer | coauthors= Casamassina, Matt|date= 1998-10-27 |publisher=IGN}}</ref><ref name="AMN history">{{cite web| url= http://gc.kombo.com/article.php?artid=4063&pg=4| title=The Legendary Race - The History of F-Zero|accessdate=2007-10-09|last =Lucas|first =DeWoody|date= 2005-01-05 |work=Advanced Media Network |publisher=Kombo|pages=pp. 2, 4}}</ref>
   
''F-Zero X'' features remixed music from its predecessor.<ref name="EGM112">{{Citation|publication-date= November 1998| title= F-Zero X| periodical= Electronic Gaming Monthly | publisher= Ziff Davis Media| issue= 112| pages=| id= ISSN 1058-918X|url= http://www.1up.com/do/blogEntry?bId=8219910&publicUserId=5739595 | accessdate=2007-11-15}}</ref> Besides the games' visual detail, another setback in order for the title to run well at its frame rate is the quality of its audio. Due to compression, the game only features monaural sound.<ref name="IGN review"/><ref name="aussie">{{cite web|url = http://www.aussie-nintendo.com/?v=article&p=14631|title = Nintendo's Eight Famous Franchises #5 - F-Zero|accessdate = 2007-08-14|last = White|first = Nick|date = 2007-06-25 |publisher = Aussie-Nintendo}}</ref> Two soundtracks were released featuring music from this game. The ''[[F-Zero X Original Soundtrack]]'' was released on September 18, 1998. The ''[[F-Zero X Guitar Arrange Edition]]'', which was released on January 27, 1999, contains ten guitar arranged musical tracks from the game. Both the original soundtrack and the guitar arrangement are composed by [[Taro Bando]] and [[Hajime Wakai]].<ref>{{cite web | title=F-ZERO X Original Soundtrack| publisher = Square Enix Music Online | url = http://www.squareenixmusic.com/albums/f/fzerox.shtml | accessdate =2008-02-18}}</ref><ref>{{cite web | title=F-ZERO X Guitar Arrange Edition| publisher = Square Enix Music Online| url= http://www.squareenixmusic.com/albums/f/fzeroxguitar.shtml | accessdate =2008-02-18}}</ref>
+
''F-Zero X'' features remixed music from its predecessor. Besides the games' visual detail, another setback in order for the title to run well at its frame rate is the quality of its audio. Due to compression, the game only features monaural sound.<ref name="IGN review" /><ref name="aussie">{{cite web|url = http://www.aussie-nintendo.com/?v=article&p=14631|title = Nintendo's Eight Famous Franchises #5 - F-Zero|accessdate = 2007-08-14|last = White|first = Nick|date = 2007-06-25 |publisher = Aussie-Nintendo}}</ref> Two soundtracks were released featuring music from this game. The ''[[F-Zero X Original Soundtrack]]'' was released on September 18, 1998. The ''[[F-Zero X Guitar Arrange Edition]]'', which was released on January 27, 1999, contains ten guitar arranged musical tracks from the game. Both the original soundtrack and the guitar arrangement are composed by [[Taro Bando]] and [[Hajime Wakai]].<ref>{{cite web | title=F-ZERO X Original Soundtrack| publisher = Square Enix Music Online | url = http://www.squareenixmusic.com/albums/f/fzerox.shtml | accessdate =2008-02-18}}</ref><ref>{{cite web | title=F-ZERO X Guitar Arrange Edition| publisher = Square Enix Music Online| url= http://www.squareenixmusic.com/albums/f/fzeroxguitar.shtml | accessdate =2008-02-18}}</ref>
   
== Critical Reception ==
+
==Critical Reception==
Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, keeping a high framerate even though there can be up to thirty racers on screen at the same time, and track design. However, the game has been widely criticized for its lack of graphical detail. The title received Game of the Month for the month of November from Electronic Gaming Monthly. An editor stated "the graphics may be simple, but they're smooth and the action is fast". IGN described F-Zero X as an exceptional update to the original game that "only suffers under its generic look". They believed that unlike the first game, F-Zero X "is not about showing off graphics or sound capabilities -- it's all about gameplay". They considered the game to rival Wave Race with its "perfectly fine-tuned controls and a fresh approach to racing".
+
Critics generally praised ''F-Zero X'' for its fast gameplay, the abundance of courses and vehicles, keeping a high framerate even though there can be up to thirty racers on-screen at the same time, and track design. However, the game has been widely criticized for its lack of graphical detail. The title received Game of the Month for the month of November from Electronic Gaming Monthly. An editor stated, "the graphics may be simple, but they're smooth and the action is fast". IGN described ''F-Zero X'' as an exceptional update to the original game that "only suffers under its generic look". They believed that unlike the first game, ''F-Zero X'' "is not about showing off graphics or sound capabilities -- it's all about gameplay". They considered the game to rival Wave Race with its "perfectly fine-tuned controls and a fresh approach to racing".
   
Allgame called F-Zero X as "certainly not up to Nintendo's usual standards" in terms of detail and texture quality. GameSpot also criticized the games' graphical detail, calling the low polygon count on the vehicles as "particularly uninspiring" and that the "track detail is also very limited, giving the track a spartan feel to it". In GameSpot's re-review of the Virtual Console release, they gave it a 6.5/10 calling it "the black sheep of the series" when compared with the other F-Zero games in "visual style and technical flair".
+
Allgame called ''F-Zero X'' as "certainly not up to Nintendo's usual standards" in terms of detail and texture quality. GameSpot also criticized the games' graphical detail, calling the low polygon count on the vehicles as "particularly uninspiring" and that the "track detail is also very limited, giving the track a spartan feel to it". In GameSpot's re-review of the Virtual Console release, they gave it a 6.5/10 calling it "the black sheep of the series" when compared with the other F-Zero games in "visual style and technical flair".
   
 
Despite its visual setbacks, critics exalted the game for managing to keep a steady 60 frame/s, which some felt made up for the lack of graphical detail. The Electric Playground found the framerate to give "the game a major boost in the feel department" making it "seem like your vehicle is bursting through the sound barrier". In regard to the music, EGM considered it "really good with some excellent remixes of the old F-Zero tunes", while CVG called the music dreadful. The Electric Playground thought it goes hand-in-hand to the feeling of speed in the game, but not much else.
 
Despite its visual setbacks, critics exalted the game for managing to keep a steady 60 frame/s, which some felt made up for the lack of graphical detail. The Electric Playground found the framerate to give "the game a major boost in the feel department" making it "seem like your vehicle is bursting through the sound barrier". In regard to the music, EGM considered it "really good with some excellent remixes of the old F-Zero tunes", while CVG called the music dreadful. The Electric Playground thought it goes hand-in-hand to the feeling of speed in the game, but not much else.
   
F-Zero X sold 383,642 units in America and 77,154 units in Japan, making it the 49th best-selling Nintendo 64 game. The game sold 56,457 copies during its first week of sale in Japan, but sold nearly five times less the following week.
+
''F-Zero X'' sold 383,642 units in America and 77,154 units in Japan, making it the 49th best-selling Nintendo 64 game. The game sold 56,457 copies during its first week of sale in Japan, but sold nearly five times less the following week.
  +
  +
==Trivia==
  +
* The actual models from this game were reused for the [[Super Smash Bros. Melee]] stage [[Mute City]].
  +
* This is the only game in the series to have a 6-track cup (Besides [[F-Zero GX|GX]]'s AX cup.).
  +
**This is also the only game to have all of the cups with 6 tracks. 
  +
*The ''F-Zero X'' North America commercial doesn't have an announcer voice, because it shows road signs while zooming on the road in real life instead.
   
  +
==Gallery==
== Disk Drive Expansion ==
 
  +
<gallery widths="200" position="center" spacing="small" captionalign="center">
The ''[[F-Zero X Expansion Kit]]'', released in Japan on April 21, 2000, was the first add-on disk for the Nintendo 64DD. The Kit will only operate in conjunction with the cartridge of the original game, however all of F-Zero X's regular features are accessible plus twelve new tracks, a car editor and a track creator. The Expansion Kit includes new soundtracks in stereo as well as the entire collection of monaural audio tracks from the original game. In addition to the two new cups, it is also possible to create custom cups. The disk can save up to a hundred tracks and up to three ghost racers per course. The track creator was singled out as the Expansion Kit's strongest feature since it is virtually the same tool the designers of F-Zero X used for themselves to create the original circuits.
 
  +
F-Zero X Logo (Beta).png|Beta Artwork for the ''F-Zero X'' logo.
  +
F-zero-x-n64-rainbow-road.jpg|Rainbow Road - Psychedelic Experience
  +
Air.jpg|Big Blue - Cylinder
  +
</gallery>
   
  +
==Themes==
The Car Editor offers a variety of options when creating a vehicle. Using a set of pre-existing parts, the player must balance their creations' settings and performance abilities before the machine is finished and named. The Track Editor is a detailed track creator that allows the player design their own racing circuits. Using a cursor, the player can determine the basic layout of the track and also add points to it to create track elements such as curves and hills. Furthermore, numerous different properties like half pipes and cylinders, as well as numerous road surfaces, such as slip zones, can be added. The player also can test their creation at any time and run practice laps.
 
  +
{| class="wikitable" border="4"
  +
! Info
  +
! Track
  +
|-
  +
|
  +
|
  +
|-
  +
|
  +
|
  +
|}
   
  +
==Videos==
Lastly, Captain Falcon, Samurai Goroh and Jody Summer receive updates in the form of unlockable 'Super vehicles' which boasts perfect stats (Body, Boost and Grip at A), slightly altered design and a new color scheme as well as the pilots themselves wearing new clothes.
 
  +
<gallery>
  +
File:F-Zero X (1998) USA Commercial|The United States commercial of "F-Zero X" with road signs with different words.
  +
</gallery>
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
  +
{{F-Zero franchise}}
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:F -Zero series]]
 

Revision as of 21:34, 11 January 2021

F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, Europe, and North America, in 1998. F-Zero X has been re-released on the Wii Virtual Console in Japan, in Europe as the 100th VC title, and in North America, in 2007. When the game was later developed and released for the iQue Player in China in 2004, it became the first and only title of the series to feature online multiplayer, as 2000, an expansion of the game was exclusively released in Japan providing numerous extra features, not in the original game.

Gameplay

F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.

At first, only six machines are available for play, extra ones are unlocked by beating the Grand Prix on the various difficulty levels. These are:

  • Novice
  • Standard
  • Expert
  • and Master (unlockable).

Death Race

Death Race is a mode where the player tries to eliminate 29 other racers on the track as fast as possible.  There are no points awarded for being in first, only for destroying the other racers machines.

Time Attack

In Time Attack, the player can run a course as many times as they like.  The player's best lap can be used as a ghost to race against.

Characters

Row

Pilots and Machines
11 Captain Falcon2
Blue Falcon34
Dr. Stewart2
Golden Fox
Pico2
Wild Goose
Samurai Goroh2
Fire Stingray4
Jody Summer
White Cat4
Mighty Gazelle
Red Gazelle
2 Baba
Iron Tiger
Octoman
Deep Claw
Dr. Clash
Crazy Bear
Mr. EAD
Great Star
Bio Rex
Big Fang
Billy
Mad Wolf
3 Silver Neelsen
Night Thunder
Gomar & Shioh
Twin Noritta
John Tanaka
Wonder Wasp
Mrs. Arrow
Queen Meteor
Blood Falcon
Blood Hawk
Jack Levin
Astro Robin
4 James McCloud
Little Wyvern
Zoda
Death Anchor
Michael Chain
Wild Boar
Super Arrow
King Meteor
Kate Alen
Super Piranha
Roger Buster
Mighty Hurricane
5 Leon
Space Angler
Draq
Mighty Typhoon
Beastman
Hyper Speeder
Antonio Guster
Green Panther
Black Shadow
Black Bull
The Skull
Sonic Phantom
  1. Default pilots.
  2. Returning pilots.
  3. An alternative machine the Super Falcon is available through a cheat device.
  4. In the Expansion Kit, the Blue Falcon, Fire Stingray, and White Cat can be swapped for Super Falcon, Super Stingray, and Super Cat, with all A stats.

Note: By completing the first three cups on Novice you will unlock a new row of machines, this cycle will continue when you complete them on Standard, Expert, and Master.

Circuits

# Jack Cup
(Easy)
Queen Cup
(Moderate)
King Cup
(Hard)
Joker Cup
(Very Hard)
X Cup
(Impossible)
1 Mute City
Figure Eight
Sector α
Inverted Loop
Fire Field
Zig-Zag Jump
Rainbow Road
Psychedelic Experience
X
2 Silence
High Speed
Red Canyon
Multi Jump
Silence 2
Wavy Road
Devil's Forest 3
Mirror Road
X
3 Sand Ocean
Pipe
Devil's Forest 2
Up and Down
Sector β
Double Somersault
Space Plant
Cylinder & High Jump
X
4 Devil's Forest
Corkscrew
Mute City 2
Technique
Red Canyon 2
Slim Line
Sand Ocean 2
Wave Panic
X
5 Big Blue
Cylinder
Big Blue 2
Quick Turn
White Land 2
Half Pipe
Port Town 2
Snake Road
X
6 Port Town
High Jump
White Land
Dangerous Steps
Mute City 3
Jumps of Doom
Big Hand
Deadly Curves
X

Expansion Kit Circuits

# DD-1 Cup DD-2 Cup
1 Silence 3 Mute City 4
2 Sand Ocean 3 Space Plant 2
3 Devil's Forest 4 Port Town 4
4 Port Town 3 Fire Field 2
5 Devil's Forest 5 White Land 3
6 Big Blue 3 Big Foot

Disk Drive Expansion

The F-Zero X Expansion Kit, released in Japan on April 21, 2000, was the first add-on disk for the Nintendo 64DD. The Kit will only operate in conjunction with the cartridge of the original game, however, all of F-Zero X's regular features are accessible plus twelve new tracks, a car editor, and a track creator. The Expansion Kit includes new soundtracks in stereo as well as the entire collection of monaural audio tracks from the original game. In addition to the two new cups, it is also possible to create custom cups. The disk can save up to a hundred tracks and up to three ghost racers per course. The track creator was singled out as the Expansion Kit's strongest feature since it is virtually the same tool the designers of F-Zero X used for themselves to create the original circuits.

The Car Editor offers a variety of options when creating a vehicle. Using a set of pre-existing parts, the player must balance their creations' settings and performance abilities before the machine is finished and named. The Track Editor is a detailed track creator that allows the player to design their own racing circuits. Using a cursor, the player can determine the basic layout of the track and also add points to it to create track elements such as curves and hills. Furthermore, numerous different properties like half-pipes and cylinders, as well as numerous road surfaces, such as slip zones, can be added. The player also can test their creation at any time and run practice laps.

Lastly, Captain Falcon, Samurai Goroh, and Jody Summer receive updates in the form of unlockable 'Super vehicles' which boasts perfect stats (Body, Boost, and Grip at A), slightly altered design and a new color scheme as well as the pilots themselves wearing new clothes.

Development

Initially titled F-Zero 64, Famitsu magazine revealed the project in mid-1997.[1] The game, which was produced alongside Zero Racers, was renamed late in its development. Several key Wave Race 64 programmers including the lead programmer made up the in-house F-Zero X development team.[2][3] The game made its debut at the Nintendo Space World event in late November 1997 where the public was able to play it for the first time.[4][5] F-Zero X became the first racing game to run at 60 frames per second with up to 30 vehicles on screen at the same time, but in order to keep the frame rate, polygon counts on the vehicles, textures and track detail are sacrificed.[6] The North American release of F-Zero X suffered from a three-month delay due to Nintendo of America's policy of spacing the release of first-party games out evenly. Features from the Nintendo 64DD are included in F-Zero X which allow for the cartridge to be compatible with add-on disks such as track editors or course updates,[2][3] however none of these were utilized outside of Japan,[7] due to the 64DD's commercial failure.[8][9]

F-Zero X features remixed music from its predecessor. Besides the games' visual detail, another setback in order for the title to run well at its frame rate is the quality of its audio. Due to compression, the game only features monaural sound.[2][10] Two soundtracks were released featuring music from this game. The F-Zero X Original Soundtrack was released on September 18, 1998. The F-Zero X Guitar Arrange Edition, which was released on January 27, 1999, contains ten guitar arranged musical tracks from the game. Both the original soundtrack and the guitar arrangement are composed by Taro Bando and Hajime Wakai.[11][12]

Critical Reception

Critics generally praised F-Zero X for its fast gameplay, the abundance of courses and vehicles, keeping a high framerate even though there can be up to thirty racers on-screen at the same time, and track design. However, the game has been widely criticized for its lack of graphical detail. The title received Game of the Month for the month of November from Electronic Gaming Monthly. An editor stated, "the graphics may be simple, but they're smooth and the action is fast". IGN described F-Zero X as an exceptional update to the original game that "only suffers under its generic look". They believed that unlike the first game, F-Zero X "is not about showing off graphics or sound capabilities -- it's all about gameplay". They considered the game to rival Wave Race with its "perfectly fine-tuned controls and a fresh approach to racing".

Allgame called F-Zero X as "certainly not up to Nintendo's usual standards" in terms of detail and texture quality. GameSpot also criticized the games' graphical detail, calling the low polygon count on the vehicles as "particularly uninspiring" and that the "track detail is also very limited, giving the track a spartan feel to it". In GameSpot's re-review of the Virtual Console release, they gave it a 6.5/10 calling it "the black sheep of the series" when compared with the other F-Zero games in "visual style and technical flair".

Despite its visual setbacks, critics exalted the game for managing to keep a steady 60 frame/s, which some felt made up for the lack of graphical detail. The Electric Playground found the framerate to give "the game a major boost in the feel department" making it "seem like your vehicle is bursting through the sound barrier". In regard to the music, EGM considered it "really good with some excellent remixes of the old F-Zero tunes", while CVG called the music dreadful. The Electric Playground thought it goes hand-in-hand to the feeling of speed in the game, but not much else.

F-Zero X sold 383,642 units in America and 77,154 units in Japan, making it the 49th best-selling Nintendo 64 game. The game sold 56,457 copies during its first week of sale in Japan, but sold nearly five times less the following week.

Trivia

  • The actual models from this game were reused for the Super Smash Bros. Melee stage Mute City.
  • This is the only game in the series to have a 6-track cup (Besides GX's AX cup.).
    • This is also the only game to have all of the cups with 6 tracks. 
  • The F-Zero X North America commercial doesn't have an announcer voice, because it shows road signs while zooming on the road in real life instead.

Gallery

Themes

Info Track

Videos

References

  1. IGN Staff (1997-06-16). First look at F-Zero 64. IGN. Retrieved on 2007-05-29.
  2. 2.0 2.1 2.2 Schneider, Peer; Casamassina, Matt (1998-10-27). F-Zero X review. IGN. Retrieved on 2007-05-22.
  3. 3.0 3.1 F-Zero X - Development. N-Sider. Retrieved on 2006-06-13.
  4. IGN Staff (1997-11-21). F-Zero X Marks the Spot. IGN. Retrieved on 2007-06-07.
  5. IGN Staff (1998-07-14). F-Zero X. IGN. Retrieved on 2007-06-18.
  6. Mielke, James (1998-08-13). F-Zero X review. GameSpot. Retrieved on 2007-05-22. “F-Zero X is a stunning achievement in that it's truly the first racing game that runs at a brisk 60 frames per second, even in multiplayer.”
  7. Schneider, Peer (2000-07-18). F-Zero X Expansion Kit (Import). IGN. Retrieved on 2007-06-15.
  8. Schneider, Peer; Casamassina, Matt (1998-10-27). F-Zero X. IGN. Retrieved on 2007-05-22.
  9. Lucas, DeWoody (2005-01-05). The Legendary Race - The History of F-Zero. Advanced Media Network pp. 2, 4. Kombo. Retrieved on 2007-10-09.
  10. White, Nick (2007-06-25). Nintendo's Eight Famous Franchises #5 - F-Zero. Aussie-Nintendo. Retrieved on 2007-08-14.
  11. F-ZERO X Original Soundtrack. Square Enix Music Online. Retrieved on 2008-02-18.
  12. F-ZERO X Guitar Arrange Edition. Square Enix Music Online. Retrieved on 2008-02-18.