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F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department, it was released in Japan, Europe, and North America, in 2003. Its arcade counterpart, F-Zero AX, utilizes hardware conceived from a business alliance between Nintendo, Namco, and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. The game is widely considered one of the best racers on the GameCube platform.

F-Zero GX is the fourth installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "Story Mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters, completing various missions.


After the F-Zero X Grand Prix where Captain Falcon took the grand prize, the F-Zero Committee developed two more F-Zero Grands Prix to be held simultaneously, the F-Zero GX and F-Zero AX. The contestants that participated in the previous Grand Prix were selected to race in the GX, while newcomers and former champions were selected for the AX. After completing all of the preliminary races, the qualifying pilots from both tournaments would compete in the combined finale race.

Story Mode

Prologue: Black Shadow's Disgrace

Black Shadow flees Lightning in the Black Bull, whilst being pursued by Deathborn piloting the Dark Schneider. Deathborn manages to catch up to Shadow and forces him to wreck. An injured Black Shadow crawls out of his disabled machine and is grabbed by the neck. Pleading for mercy, Shadow is informed by Deathborn that he will have one final chance to win the F-Zero Grand Prix and is warned of the price of failure. Deathborn promptly departs, leaving Black Shadow alone on the road.

Chapter 1 - Captain Falcon Trains

Sometime later, Captain Falcon is roaming the streets of Port Town when he notices a group of racers watching a news broadcast of Black Shadow wreaking havoc. He continues to his hideout, where he hones his driving skills in the Blue Falcon’s simulation mode. After completing his training, Falcon tunes into a news broadcast and witnesses Black Shadow declaring his intent to win the upcoming Grand Prix.

Chapter 2 - Goroh: The Vengeful Samurai

On his way through Red Canyon in search of a bounty, Falcon encounters Samurai Goroh and his gang. Angered by Falcon's victory in the previous Grand Prix, Goroh challenges Falcon to a race, which the Captain obliges. The two race around the canyon until Goroh eventually wipes out. As Falcon departs, a belligerent Goroh vows revenge before being blown back by the exploding Fire Stingray.

Chapter 3 - High Stakes in Mute City

Falcon arrives at a pub in Mute City, a popular watering hole for F-Zero racers. Upon entering the establishment, he is recognized by a fellow pilot, Silver Neelson, who convinces Falcon to disguise himself and participate in a BET race. Posing as a pilot named "Famicom", Falcon is victorious and is awarded half of the winnings by Neelson. Suddenly, a news bulletin in the pub reports that Black Shadow is attacking the Lightning area, and the Captain abruptly departs.

Chapter 4 - Challenge of the Bloody Chain

On his way to Lightning, Falcon is waylaid by the Bloody Chain and is challenged by their leader, Michael. Not wanting to waste time with the gang, Falcon outraces them and causes several members to wipe out. Michael orders his remaining men to go after the Captain, but they instead fall back and flee, much to Michael's chagrin.

Chapter 5 - Save Jody Summer!

Falcon arrives at Lightning to find the city in peril. He encounters John Tanaka who informs him that Jody Summer was inside the power plant and may be trapped. Falcon drives to the plant, finds Jody, and escorts her out just before the core reactor overloads. After reuniting Jody and John, Falcon spots Black Shadow and moves to confront him.

Chapter 6 - Black Shadow's Trap

Shadow threatens Falcon, but the Captain refuses to fight, resolving to settle their dispute at the Grand Prix. The devious Shadow uses his dark powers to bind Falcon; Blood Falcon arrives and forces the Captain into the Blue Falcon, on which he has placed an explosive set to detonate if the machine slowed past a certain speed. Falcon manages to break free of his restraints and is able to maneuver the Blue Falcon off an unfinished track where the bomb is knocked off by a construction crane. Falcon retreats to prepare for the Grand Prix.

Chapter 7 - The F-Zero Grand Prix

At the Grand Prix finale, Black Shadow is surprised to discover that the Captain is still alive. The two exchange “pleasantries” before the race begins. After three intense laps, Shadow wipes out and Falcon is again triumphant. Before the F-Zero Committee can present the Captain with the Champions’ Belt, Deathborn appears from a dimensional portal and kills Black Shadow for his failure. Introducing himself as “The Grand Prix Champion of the Underworld”, Deathborn challenges Falcon to a 1-on-1 race for both the F-Zero and Underworld belts.

Chapter 8 - Secrets of the Champion Belt

Upon arriving at the Underworld track, Deathborn explains to Falcon that each of their championship belts are condensed forms of Dark and Light, the great forces that make up the universe. With the combined powers of both belts, Deathborn intends to destroy the galaxy. Not willing to surrender such great power to Deathborn’s evil whims, Falcon outraces him. Distracted by his utter disbelief, Deathborn loses control of Dark Schneider and runs off the track into a river of lava, and perishes in an explosion. Falcon is awarded an extravagant gold belt (formed from the combining of the F-Zero and Underworld belts), and vows to continue winning and protect the galaxy.

Finale: Enter the Creators

Sometime later, back at his hideout, Captain Falcon witnesses three disembodied entities speaking through the belt. Calling themselves "The Creator", the voices explain that they had created the World, and that Deathborn was of their own design as well, their “best creation”. The beings further reveal that the universal forces of Dark and Light do not exist, and that they had been manipulating events via Deathborn towards their ultimate goal of bending the universe to their will. Now that the Captain had defeated their puppet, The Creator intended to seize Falcon’s soul, and forge him into their new creation so their plan could come to fruition.

The Creator teleports Falcon to an inter-dimensional race track where they challenge him for his soul. After an arduous race, Falcon is once again victorious and, the three entities are expelled from the universe. The Captain finds himself back in his hideout, and with his ordeal finally over, he removes his helmet and rests before his next bounty.


# Ruby Cup Sapphire Cup Emerald Cup Diamond Cup AX Cup
1 Mute City

Twist Road

Big Blue

Drift Highway

Fire Field

Cylinder Knot

Cosmo Terminal



Screw Drive

2 Casino Palace1

Split Oval

Port Town

Aero Dive

Green Plant


Sand Ocean

Lateral Shift

Outer Space

Meteor Stream

3 Sand Ocean

Surface Slide

Green Plant

Mobius Ring

Casino Palace1

Double Branches

Fire Field


Port Town

Cylinder Wave

4 Lightning

Loop Cross

Port Town

Long Pipe


Half Pipe


Dragon Slope


Thunder Road

5 Aeropolis


Mute City

Serial Gaps

Big Blue


Phantom Road

Slim-line Slits

Green Plant


6 X X X X Mute City

Sonic Oval2

  1. Called "Vegas Palace" in the Japanese version.[1]
  2. Not available in the Grand Prix mode.


F-Zero GX characters

F-Zero GX machines

# Pilots Machine
01 Mighty Gazelle Red Gazelle
02 Jody Summer White Cat
03 Dr. Stewart Golden Fox
04 Baba Iron Tiger
05 Samurai Goroh Fire Stingray
06 Pico Wild Goose
07 Captain Falcon Blue Falcon
08 Octoman Deep Claw
09 Mr. EAD Great Star
10 James McCloud Little Wyvern
11 Billy Mad Wolf
12 Kate Alen Super Piranha
13 Zoda Death Anchor
14 Jack Levin Astro Robin
15 Bio Rex Big Fang
16 The Skull Sonic Phantom
17 Antonio Guster Green Panther
18 Beastman Hyper Speeder
19 Leon Space Angler
20 Super Arrow King Meteor
21 Mrs. Arrow Queen Meteor
22 Gomar & Shioh Twin Noritta
23 Silver Neelsen Night Thunder
24 Michael Chain Wild Boar
25 Blood Falcon Blood Hawk
26 John Tanaka Wonder Wasp
27 Draq Mighty Typhoon
28 Roger Buster Mighty Hurricane
29 Dr. Clash Crazy Bear
30 Black Shadow Black Bull

Note: When first starting the game you will start with the Blue Falcon, Golden Fox, Wild Goose and Fire Stingray. The rest of the machines must be purchased at the F-Zero shop.

Unlockable GX characters

# New Pilots Machine Unlock Criteria
00 Deathborn Dark Schneider Complete Story Mode on Normal Difficulty
31 Don Genie Fat Shark Complete Chapter #4 on Very Hard
32 Terry "Digi-Boy" Getter Cosmic Dolphin Complete Chapter #5 on Very Hard
33 Dai San Gen Pink Spider Complete Chapter #7 on Very Hard
34 Spade Magic Seagull Complete Story on Hard
35 Dai Goroh Silver Rat Complete Chapter #6 on Very Hard
36 Princia Ramode Spark Moon Complete Chapter #2 on Very Hard
37 Lily Flyer Bunny Flash Complete Chapter #8 on Very Hard
38 PJ Groovy Taxi Complete Chapter #9 on Very Hard
39 QQQ Rolling Turtle Complete Chapter #3 on Very Hard
40 Phoenix Rainbow Phoenix Complete Chapter #1 on Very Hard

Note: It is also possible to unlock these pilots by playing as the desired pilot in F-Zero AX with a GameCube memory card containing an F-Zero GX save file inserted into the console.




  • GX was the first game in the F-Zero franchise to be developed by a third party (Sega), the first to include 'Story' and 'Garage' modes, and the first outside of Japan that features custom-built racing machines.
  • The four Grand Prix names match the concurrently released titles in the Pokémon franchise of video games, Ruby and Sapphire, and then the next Pokèmon games, Pokémon Emerald and Pokémon Diamond. Also, AX Pearl represents Pokėmon Pearl.
  • F-Zero GX not only contains all the exclusive material from its counterpart, F-Zero AX, as unlockable content - the full F-Zero AX game itself is buried in the game disc and fully playable with a cheat device.
  • Some of the F-Zero TV interviews were either censored through minor edits or removed entirely in the Western releases.


  1. Planet & Course. F-Zero.com. F-Zero GX/AX official site. Retrieved on 2007-12-25.

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