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[[Image:Bigblue01 l.jpg|256px|thumb|right|A building standing above Big Blue's sea in ''[[F-Zero GX]]''.]]
 
[[Image:Bigblue01 l.jpg|256px|thumb|right|A building standing above Big Blue's sea in ''[[F-Zero GX]]''.]]
'''Big Blue''' (ビッグブルー; Big Blue) is a fictional planet where 99% of the surface is covered by water.<ref name="SNESmanual">{{cite book | year=1991 | editor=Nintendo EAD | title=F-Zero instruction manual| pages=pp. 18|publisher= Nintendo |url= http://www.replacementdocs.com/download.php?view.1304 |date=1991-08-13 |language=English}}</ref> Its circuits are built over and/or through its vast ocean. While appearing less frequently in the games than Mute City, it is still arguably the second most well-known ''F-Zero'' location. In ''[[F-Zero X]]'', the Big Blue courses are held on planet Odyapes, which is also a watery planet.
 
   
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'''Big Blue''' (ビッグブルー; Big Blue) is a well-known course originating from [[F-Zero|''F-Zero'']]''. ''Since then, it has appeared multiple times throughout the series and in other franchises throughout the Nintendo community.
In most ''F-Zero'' games, it has the appearance of a wide, open sea, with numerous rocks sticking out of the water, and very few buildings. In ''[[F-Zero GX]]'', however, Big Blue underwent a significant change in appearance, and looked much more industrial than in the other games, with buildings, hotels, underwater tunnels, etc. found all over the circuits. The planet was strictly protected by the nature conservation group over a long time, but it was rumored that a new energy source laid down at the bottom of the seabed; investigation started right away, although no discoveries have yet been found.<ref>{{cite web|url = http://f-zero.jp/f-zero_gx/planet_course/bigblue.html|title = Planet & Course|accessdate =2007-08-12|publisher = Sega / Nintendo|language = Japanese|quote =(Translation) It was protected strictly from the nature conservation group, over long time, but from the fact that existence of the new energy resource was rumored to the seabed, investigation started simultaneously. But, it was not so far many times and the submarine prospecting by the diving probe was done, but you have encountered to the accident of all cause obscurities,….}}</ref>
 
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Big Blue is a planet where 99% of the surface is covered by water.<ref name="SNESmanual">{{cite book | year=1991 | editor=Nintendo EAD | title=F-Zero instruction manual| pages=pp. 18|publisher= Nintendo |url= http://www.replacementdocs.com/download.php?view.1304 |date=1991-08-13 |language=English}}</ref> Its circuits are built over and/or through its vast ocean. In most ''F-Zero'' games, Big Blue has the appearance of a wide, open sea, with numerous rocks protruding out of the water, and very few buildings above its oceans.
  +
  +
In ''[[F-Zero X]]'', the Big Blue courses are held on planet Odyapes, which is also a watery planet.
  +
 
In ''[[F-Zero GX]]'', Big Blue underwent a significant change in appearance, and looked much more industrial than in the other games, with buildings, hotels, underwater tunnels, etc. found all over the circuits. (Still plenty of water to be found.) The planet was strictly protected by the nature conservation group over a long time, but it was rumored that a new energy source laid down at the bottom of the seabed; investigation started right away, although no discoveries have yet been found.<ref>{{cite web|url = http://f-zero.jp/f-zero_gx/planet_course/bigblue.html|title = Planet & Course|accessdate =2007-08-12|publisher = Sega / Nintendo|language = Japanese|quote =(Translation) It was protected strictly from the nature conservation group, over long time, but from the fact that existence of the new energy resource was rumored to the seabed, investigation started simultaneously. But, it was not so far many times and the submarine prospecting by the diving probe was done, but you have encountered to the accident of all cause obscurities,….}}</ref>
   
 
==''F-Zero'' series==
 
==''F-Zero'' series==
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=== '''''F-Zero X''''' ===
 
=== '''''F-Zero X''''' ===
In ''[[F-Zero X]]'', Big Blue appears twice, plus a third time in the Japan-Only [[F-Zero X Expansion Kit|Expansion Kit]]. First as '''Big Blue I: Cylinder''' as the fifth track under the first cup, the Jack Cup. Big Blue 1 is an easy track, and is mainly a cylinder. '''Big Blue II: Quick Turn''' appears as the fifth track under the second cup, the Queen Cup. Big Blue II is very hard with straightaways without guard rails and quick turns. In the EXpansion Kit only '''Big Blue III: Japon''', the track is designed to look like Japan, and includes non guard-rail sections, mines and a angled jump.
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In ''[[F-Zero X]]'', Big Blue appears twice, plus a third time in the Japan-Only [[F-Zero X Expansion Kit|Expansion Kit]]. First as '''Big Blue I: Cylinder''' as the fifth track under the first cup, the Jack Cup. Big Blue 1 is an easy track, and is mainly a cylinder. '''Big Blue II: Quick Turn''' appears as the fifth track under the second cup, the Queen Cup. Big Blue II is very hard with straightaways without guard rails and quick turns. In the EXpansion Kit only '''Big Blue III: Japon''', the track is designed to look like Japan, and includes non guard-rail sections, mines, and a angled jump.
   
 
=== '''''F-Zero GX/AX''''' ===
 
=== '''''F-Zero GX/AX''''' ===
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=== '''''Super Smash Bros. Melee''''' ===
 
=== '''''Super Smash Bros. Melee''''' ===
Big Blue appeared in [http://en.wikipedia.org/wiki/Super_Smash_Bros._Melee Super Smash Bros. Melee] and [http://en.wikipedia.org/wiki/Super_Smash_Bros._Brawl Super Smash Bros. Brawl] as a fighting stage. Its layout is rather unique to the game, going from track sections to the big loop and vice-versa. The Party Ball is deemed rather useless for this stage, as the stage itself is constantly moving and at high speeds.
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Big Blue appeared in [http://en.wikipedia.org/wiki/Super_Smash_Bros._Melee Super Smash Bros. Melee], [http://en.wikipedia.org/wiki/Super_Smash_Bros._Brawl Super Smash Bros. Brawl], and [[wikipedia:Super_Smash_Bros._Ultimate|Super Smash Bros. Ultimate]] as a fighting stage. Its layout is rather unique to the game, going from track sections to the big loop and vice-versa. The Party Ball is deemed rather useless for this stage, as the stage itself is constantly moving and at high speeds. This minor detail was fixed in ''Brawl'', however.
   
 
== ''Mario Kart'' series ==
 
== ''Mario Kart'' series ==
   
 
=== '''''Mario Kart 8''''' ===
 
=== '''''Mario Kart 8''''' ===
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[[File:Mario Kart 8 DLC Big Blue Gameplay (60fps - Full Race)|thumb|right|335 px]]
The track starts out with anti-gravity. Similar to [[Mute City]], the racers have to drive over the refuel pads in order to get coins. After a turn near the start, the road forks, with one track going up, and the other going down, both ending in a jump. After this, the players will go into a tunnel, with Boost Pad that go either backwards or forwards, depending on the track, similar to the ones in Toad's Factory.
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The track starts out with anti-gravity. Similar to [[Mute City]], the racers have to drive over the refuel pads in order to get coins. After a turn near the start, the road forks, with one track going up, and the other going down, both ending in a jump. After this, the players will go into a tunnel, with Boost Pads that go either backwards or forwards, depending on the track, similar to the ones in Toad's Factory.
   
The player will pass speed panels like this four times before reaching a Fly Pad, taking them to section two. In section two, they'll go down a water slide, ending a jump leading to a fork. Both roads are similar in each aspect. After this, the player'll drive through a ring and back onto the water slide. At the end of the water slide, they'll find a glide panel that takes them off to section three.
+
The player will pass speed panels like this four times before reaching a Fly Pad, taking them to section two. In section two, they'll go down a water slide, ending a jump leading to a fork. Both roads are similar in each aspect. After this, the player will drive through a ring and back onto the water slide. At the end of the water slide, they'll find a glide panel that takes them off to section three.
   
 
Racers will then enter a section of speed panels, with more speed panels on them. The road then forks out again, one going left, and the other right. The right features speed panels sooner, while the left features them a little after they do on the right. After a few turns, the player reaches the end of the track.
 
Racers will then enter a section of speed panels, with more speed panels on them. The road then forks out again, one going left, and the other right. The right features speed panels sooner, while the left features them a little after they do on the right. After a few turns, the player reaches the end of the track.
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See also: [https://mariokart.fandom.com/wiki/Big_Blue Big Blue in Mario Kart 8].
   
 
==Trivia==
 
==Trivia==
 
* In ''Super Smash Bros. Melee,'' the alternate theme of the Big Blue stage is a remix of the [[Mach Rider]] theme for the NES.
 
* In ''Super Smash Bros. Melee,'' the alternate theme of the Big Blue stage is a remix of the [[Mach Rider]] theme for the NES.
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* Despite one of the soundtracks being named Night of Big Blue in F-Zero GX, the soundtrack does not take place in Big Blue at all.
   
==References==
+
== Gallery ==
<references/>
 
   
  +
== Soundtrack ==
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{| class="wikitable" border="1"
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! Game
  +
! Theme
  +
! Notes
  +
|-
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|[[F-Zero|''F-Zero'']]
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|[https://www.youtube.com/watch?v=-Xj8UiSZALQ Big Blue]
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|
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|-
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|[[F-Zero GX|''F-Zero GX'']]
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|[https://www.youtube.com/watch?v=IulUGC_Pi24 Big Blue]
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|Main Theme
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|-
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|''F-Zero GX''
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|[https://www.youtube.com/watch?v=-3SA-ZJDkyA Big Blue]
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|Final Lap
  +
|-
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|''F-Zero GX''
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|[https://www.youtube.com/watch?v=PkB7dbaXrwo Cover of Big Blue]
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|Alternate Theme. Called ''Sounds of Big Blue'' in Shop.
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|-
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|''F-Zero GX''
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|[https://www.youtube.com/watch?v=hTxo33xwLco Night of Big Blue]
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|Played in Chapter 4 of Story Mode.
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|-
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|''F-Zero GX'' Promotional (Beta)
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|[https://www.youtube.com/watch?v=xVwJkv07EkQ Night of Big Blue]
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|This is an earlier variant of Chapter 4's theme. Can be heard during a preview video of ''F-Zero GX'' featured in ''[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest The Legend of Zelda: Ocarina of Time Master Quest]''.
  +
|-
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|''[[Super Smash Bros. Melee]]''
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|[https://www.youtube.com/watch?v=s_UnhEGw-Is Big Blue]
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|
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|-
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|''[[Super Smash Bros. Ultimate]]''
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|[https://www.youtube.com/watch?v=kOUIh-IGQs8 Big Blue]
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|
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|-
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|[https://mariokart.fandom.com/wiki/Mario_Kart_8 ''Mario Kart 8'']
  +
|[https://www.youtube.com/watch?v=VfM60kXU9ME Big Blue]
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|
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|}
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  +
==References==
 
<references />
   
{{Wikipedia|List of planets in the F-Zero series}}
 
 
[[Category:Worlds]]
 
[[Category:Worlds]]
 
[[Category:Super Smash Bros. Melee stages]]
 
[[Category:Super Smash Bros. Melee stages]]
 
[[Category:Super Smash Bros]]
 
[[Category:Super Smash Bros]]
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[[Category:F-Zero GX Courses]]

Revision as of 20:37, 28 January 2020

Bigblue01 l

A building standing above Big Blue's sea in F-Zero GX.

Big Blue (ビッグブルー; Big Blue) is a well-known course originating from F-Zero. Since then, it has appeared multiple times throughout the series and in other franchises throughout the Nintendo community.

Big Blue is a planet where 99% of the surface is covered by water.[1] Its circuits are built over and/or through its vast ocean. In most F-Zero games, Big Blue has the appearance of a wide, open sea, with numerous rocks protruding out of the water, and very few buildings above its oceans.

In F-Zero X, the Big Blue courses are held on planet Odyapes, which is also a watery planet.

In F-Zero GX, Big Blue underwent a significant change in appearance, and looked much more industrial than in the other games, with buildings, hotels, underwater tunnels, etc. found all over the circuits. (Still plenty of water to be found.) The planet was strictly protected by the nature conservation group over a long time, but it was rumored that a new energy source laid down at the bottom of the seabed; investigation started right away, although no discoveries have yet been found.[2]

F-Zero series

F-Zero

Big Blue first appears as the second course of the original F-Zero. It only appears once, and is under the first cup, Knight League. It has many wide sections, making it one of the easiest courses to maneuver around, while its biggest hazard is the icy section.

F-Zero X

In F-Zero X, Big Blue appears twice, plus a third time in the Japan-Only Expansion Kit. First as Big Blue I: Cylinder as the fifth track under the first cup, the Jack Cup. Big Blue 1 is an easy track, and is mainly a cylinder. Big Blue II: Quick Turn appears as the fifth track under the second cup, the Queen Cup. Big Blue II is very hard with straightaways without guard rails and quick turns. In the EXpansion Kit only Big Blue III: Japon, the track is designed to look like Japan, and includes non guard-rail sections, mines, and a angled jump.

F-Zero GX/AX 

In F-Zero GX, Drift Highway is somewhat easy course with a hard turn and Ordeal is much more dangerous.

F-Zero: GP Legend 

In F-Zero GP: Legend, Big Blue has a total of 3 tracks. Slip Highway is introduced as the 4th track of the Silver Cup of the Novice and Intermediate difficulties. It also has an Expert variation staying in the same cup and order as before. The original Big Blue from the original SNES also appears in the game, as the second course of the Platinum Cup.

F-Zero Climax

Super Smash Bros. series

Super Smash Bros. Melee

Big Blue appeared in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate as a fighting stage. Its layout is rather unique to the game, going from track sections to the big loop and vice-versa. The Party Ball is deemed rather useless for this stage, as the stage itself is constantly moving and at high speeds. This minor detail was fixed in Brawl, however.

Mario Kart series

Mario Kart 8

Mario_Kart_8_DLC_Big_Blue_Gameplay_(60fps_-_Full_Race)

Mario Kart 8 DLC Big Blue Gameplay (60fps - Full Race)

The track starts out with anti-gravity. Similar to Mute City, the racers have to drive over the refuel pads in order to get coins. After a turn near the start, the road forks, with one track going up, and the other going down, both ending in a jump. After this, the players will go into a tunnel, with Boost Pads that go either backwards or forwards, depending on the track, similar to the ones in Toad's Factory.

The player will pass speed panels like this four times before reaching a Fly Pad, taking them to section two. In section two, they'll go down a water slide, ending a jump leading to a fork. Both roads are similar in each aspect. After this, the player will drive through a ring and back onto the water slide. At the end of the water slide, they'll find a glide panel that takes them off to section three.

Racers will then enter a section of speed panels, with more speed panels on them. The road then forks out again, one going left, and the other right. The right features speed panels sooner, while the left features them a little after they do on the right. After a few turns, the player reaches the end of the track.

See also: Big Blue in Mario Kart 8.

Trivia

  • In Super Smash Bros. Melee, the alternate theme of the Big Blue stage is a remix of the Mach Rider theme for the NES.
  • Despite one of the soundtracks being named Night of Big Blue in F-Zero GX, the soundtrack does not take place in Big Blue at all.

Gallery

Soundtrack

Game Theme Notes
F-Zero Big Blue
F-Zero GX Big Blue Main Theme
F-Zero GX Big Blue Final Lap
F-Zero GX Cover of Big Blue Alternate Theme. Called Sounds of Big Blue in Shop.
F-Zero GX Night of Big Blue Played in Chapter 4 of Story Mode.
F-Zero GX Promotional (Beta) Night of Big Blue This is an earlier variant of Chapter 4's theme. Can be heard during a preview video of F-Zero GX featured in The Legend of Zelda: Ocarina of Time Master Quest.
Super Smash Bros. Melee Big Blue
Super Smash Bros. Ultimate Big Blue
Mario Kart 8 Big Blue

References

  1. (1991-08-13) in Nintendo EAD: F-Zero instruction manual (in English). Nintendo, pp. 18. 
  2. Planet & Course (Japanese). Sega / Nintendo. Retrieved on 2007-08-12. “(Translation) It was protected strictly from the nature conservation group, over long time, but from the fact that existence of the new energy resource was rumored to the seabed, investigation started simultaneously. But, it was not so far many times and the submarine prospecting by the diving probe was done, but you have encountered to the accident of all cause obscurities,….”